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Server Home hosted dedicated server doesn't work right.

North

FNG / Fresh Meat
Dec 23, 2016
2
0
Hello everyone,

so, recently i have been getting into having my first own server set up on KF2. I have never done anything or the sort, at least not successful.
I have found some videos on youtube which helped me set my server up in a semi- successful way.
The videos i used where these here:
https://www.youtube.com/watch?v=UJh42F4QMI8
https://www.youtube.com/watch?v=uRRO4B3YLWs&t=534s
In case someone is interested enough to look into it.

The current state of my server is that it runs, and people can join, and play on it on all official maps. I can access the browser admin hub fine, and change anything i want. So far so good. But there are several issues.

The first minor issue i have is that i cannot see my own server listed in the server browser. I have tried all kinds of combinations of in- game browser filters, and all kinds of combinations of first starting the game, and then the server, and vice versa. I have port forwarded as shown in the following picture.

https://68.media.tumblr.com/475ee1538ee4dbbe7eb6499d022a3915/tumblr_oism6z3bv01t5zptdo1_1280.png


A friend of mine was helping me to test everything on my server, and according to him, my server shows up in his server browser without exception.
The only way for myself to join my own server is to open the in-game console and type "open 192.168.0.9" using my IPv4 address.
While this is not an issue that bothers me much, i am just mentioning it anyway since it might help with the further analysis of my issues.

The next issue that comes up is that people cannot join my server while it is on any custom map. I have several custom maps, some available on the workshop, and some only available from the forum here.
After testing with my friend, we found out that ONLY when he is subscribed to the maps on the workshop, he is able to join. If not, he will receive an error message saying "error opening file" or "connection to host has been lost" when trying to connect. It does not download the map from the workshop automatically.

I then went to the PCServer-KFEngine.ini config file, and have then added this line:
"DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload"

right under this section:
[IpDrv.TcpNetDriver]

But even after doing that, he will still receive error messages when trying to enter the server while on a non-subscribed workshop map.

I have all the ".kfm" files of my custom maps in this folder:

C:\kf2server\KFGame\BrewedPC\Maps

All within their own sub-folder.
And have added them all with their exact name to the web admin hub, through "manual add" to the map cycle.

For all maps which are not from the workshop, i have tried to add a download link in the PCServer-KFEngine.ini
behind the following assumably meant-to-be section.

[IpDrv.HTTPDownload]
RedirectToURL=


Other than all that, i have not yet found anything else i could possibly try to solve my issues.
I also have to mention that i believe that there might be an issue with port forwarding. Because recently i've also tried to port forward the game Rainbow Six Siege, which shows the NAT type in the menu, which currently is "Moderate". And even after forwarding all the ports on that game it would still not change to "open". It used to be open while i used Wifi connection. But i recently have swtiched to wired connection. And ever since then i cannot get and open NAT type anymore. I've tried to set a static IP, but my Modem/Router which is a "Ubee EVW3226" already has a standard static IP.
Other than that again i am out of ideas regarding this issue. Maybe this has to do something with it as well. I am not sure.

Thanks.
 
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