I'me having a map rotation issue on 3 servers. If players do not vote for the next map, then the engine will always pick out the last played map. In other words the map will always be the same in case no one votes. Due to this players leave the server as soon as they see that the next map is again the one that they just played. Here are my map rotation settings:
Anyone having an idea?
Code:
bUseMapList=True
ActiveMapCycle=0
GameMapCycles=(Maps=("KF-Outpost","KF-BurningParis","KF-Bioticslab","KF-VolterManor","KF-Catacombs","KF-EvacuationPoint","KF-BioticsLab2009-F1","KF-DeathSentence_BETA4","KF-HauntedMansion_V4","KF-ZedIsland_b3","KF-wyre2009_v5","KF-MGSMallB3","KF-Antize-RE2_RPD_V4","KF-BarmwichTownV12","KF-HotelZed_FinalV4","KF-Oldwoodroad","KF-DarkZone","KF-DarkZoneGH","KF-MountainPassR_Beta_v03","KF-BloodBank","KF-GenesisComplex_v1","KF-EyesWideShut_v1"))
MapVoteDuration=60.000000
bDisableMapVote=False
MapVotePercentage=0.000000
MapCycleIndex=-1
Anyone having an idea?