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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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KF 2 1.04 Update - Tropical Bash

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  • KF 2 1.04 Update - Tropical Bash

    http://killingfloor2.com/tropicalbash/

    We would like to welcome all Killing Floor 2 players to the Tropical Bash and join us for some bone breaking fun on sunny Zed Landing! With a special thanks to everybody who helped us test this update over the holiday season, let the hunt for (Alan) Wilson begin!


    Highlights
    • New Weapon - Bone Crusher
    • New Map - Zed Landing
    • New System - Multi-Perk Weapons
    • New Zed - Gorefiend

    General
    • New System - Emotes - Players can now equip an emote and trigger it during gameplay
    • Multi-Perk Weapons
      • Weapons can now be tied to multiple perks allowing for perk bonuses
      • Example: Support Perk will now gain benefits from the Medic Shotgun
    • Inventory
      • Crates can now be broken down into craftable items
    • Slightly sped up first 10 level experience gain
    • Players can now turn off the auto-upgrade system

    Balance
    • Caulk N’ Burn
      • Damage increased 50%
      • Splash damage radius decreased 25%
    • Incendiary Shotgun
      • Damage increased 60%
      • Fire rate increased 10%
      • Spread increased 60%
      • Ammo capacity increased by 12 rounds
      • Ammo cost increased 10%
    • Flamethrower
      • Damage increased 50%
      • Splash damage radius decreased 25%
    • Microwave Gun
      • Added ability to burn zeds from splash damage
      • Toned down damage and radius from ground fire
    • Bosses
      • Increased Hans’ vulnerability to blunt and slashing damage
      • Increased Patriarch's vulnerability to blunt and slashing damage
      • Hans’ resistance to microwave gun increased by 15%
    • Solo
      • Normal spawn rate reduced by 10%
      • Hard spawn rate reduced by 20%
      • Suicidal spawn rate reduced by 20%
      • Hell on Earth spawn rate reduced by 40%


    All Platform Bugs Fixes Addressed In 1050
    • Friends Only Server setting asking for a password
    • Added missing map thumbnails in WebAdmin
    • Fixed issue where push to talk would switch to open mic.
    • Fixed typo in Hellish Survivalist achievement text
    • Personal Best Records are not saving
    • Increased controller max sensitivity on slider
    • Blood and Puke HUD Overlay Not scaling properly for higher FOV settings
    • Fixed some favorite weapon lines
    • Fixed open hole on Reverend Alberts’ mesh
    • Fixed some accessory clipping on Rae
    • Fixed some missing accessory descriptions
    • Fixed Versus mode issue where players leaving in Ready Up lobby could negatively affect team score.
    • Fixed issue where Bloat bile mine could pass through glass without breaking it.
    • Fixed a case where multiple bosses spawn when entire Zed Team leaves during match and rejoins during boss wave
    • Fixed Patriarch Mortar repeating animation
    • Fixed bug where wrong message was displayed when switching to Zed team mid-game
    • Updated Credits
    • Translated map names now properly display on scoreboard in foreign languages
    • Minor localization fixes for French, Polish and Brazilian Portuguese
    • Trader Menu - Changing Perks while in Trader Menu does not update grenade information.
    • Text on Firebug perk description that was missing
    • Fixed inconsistent attack range with Zweihander
    • Added missing M79 elite reload 3P animations
    • Fixed issue where fire wasn’t applying tick damage regularly
    • Fixed issue where P90 elite reload caused player to crouch when reloading in 3rd person
    • Fixed jittery HX25 third person reload
    • Improved C4 detonation issue
    • Fixed C4 disappearing if thrown while sprinting
    • Icon and dropped world model for the M14EBR now have scope
    • Nail Shotgun now plays weapon check sound
    • Fixed AA12 weapon check animation and sound.
    • Corrected "Kriss SMG Horzine Elite" skins to have the correct skin quality in name
    • Fixed Eviscerator not having inaudible impact sounds
    • 9mm pistols can now take advantage of Commando’s Machine Gunner skill.
    • Survivalist heavy armor skill properly increases max armor capacity
    • Fixed issue where AutoUpgrade would sell tier one weapon to purchase dual 9mm as Survivalist.
    • Fixed Skirmisher skill healing 2 points per second instead of 1 as described
    • Fixed Siren difficulty setting issue.
    • Prevented Sirens from getting stuck in open manholes
    • Fixed bug where Bloats would die from knockdown
    • Fixed a case where freeze material wasn’t correctly applied to Stalker
    • Napalm should now more reliably set zeds touching other zeds affected by this skill on fire (not just the original zed or set hit by it)
    • Fixed an issue where not all maps showed up properly in solo map vote
    • Fixed a case where the husk launcher would fire from the wrong position
    • Fixed an issue where berserker could break boss flee AI
    • Fixed a case where melee damage bonus was always active with the Berserk parry
    • Fixed a case where no sound or particle effect would trigger on a successful parry
    • Fixed a case where autofill could overcharge for armor
    • Fixed Rae’s description text being cut off in Spanish localization
    • Fixed Issue where music track “Someone to Hate by Demon Hunter” would get cut off abruptly
    • Fixed issue where Husk’s flamethrower SFX would persist after death
    • Fixed issue where player’s would have negative health at death
    • Fixed issue where Elite Clot’s Rally would have a stacking damage bonus to Siren’s scream
    • Fixed issue in which Han’s Shield would get turned off from player falling off ledge and avoiding grab
    • Fixed clipping issues with certain accessory combinations
    • Fixed a crash that could occur when using Alt+Enter to enter or return from windowed mode
    • Fixed a bug where the player's arm could be positioned strangely when grabbed by Hans

    Map Fixes
    Containment Station:
    • Fixed caged clot animations
    • Updated catwalk zed ‘closet’
    Hostile Grounds:
    • Fixed invisible ceiling interfering with Versus zeds
    • Fixed minor blocking volume and collision issue
    Black Forest:
    • Fixed player breakout spot in Versus mode
    Prison:
    • Minor visual adjustments
    Burning Paris:
    • Fixed Zed navigation exploit
    • Fixed several visual bugs
    Farmhouse:
    • Fixed tire swing exploit
    Catacomb:
    • Fixed minor lighting bug
    Infernal Realm:
    • Fixed minor visual bugs
    Volter Manor
    • Fixed collision issue with outside benches


    PS4 Specific Bug Fixes - 1.04
    • Fixed a case where the former party host being re-invited to a game would end up in the match overview lobby instead of the game lobby
    • Fixed minor UI bug when logged in with Guest account
    • PS4 Pro: Fixed an issue where blood and puke on the HUD would not scale properly
    • Fixed the activity feed in Versus showing the wrong name for the boss


    Live Update Changes:
    PS4
    Hans
    • Group
      • Normal - No change
      • Hard - Decreased HealthMod from .79 to .75
      • Suicidal - Decreased HealthMod from .71 to .59, Decreased DamageMod from .92 to .76
      • HOE - Decreased HealthMod from .8 to .56, Decreased DamageMod from .9 to .63
    • Solo
      • Normal - Increased SoloDamageMod from ..46 to .51
      • Hard - Increased SoloDamageMod from .55 to .62
      • Suicidal - Increased SoloDamageMod from .68 to .87
      • HOE - Increased SoloDamageMod from .84 to .96


    Patriarch
    • Group
      • Normal - Decreased HealthMod from .7 to .63
      • Hard - Decreased HealthMod from .89 to .78
      • Suicidal - Decreased HealthMod from .87 to .77, Decreased DamageMod from 1.26 to 1.12
      • HOE - Decreased HealthMod from .97 to .84, Decreased DamageMod from 1.25 to 1.09
    • Solo
      • Normal - Increased SoloDamageMod from .39 to .47
      • Hard - Increased SoloDamageMod from .54 to .66
      • Suicidal - Increased SoloDamageMod from .6 to .66
      • HOE - Increased SoloDamageMod from .76 to .96
    Last edited by Yoshiro; 01-19-2017, 11:55 AM.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    Why allow medic shotgun to be used by support? Only medic should heal. Only bothers me because I take pride in focusing solely on healing and seeing other players take away my purpose makes me worried that medic won't be worth the trouble now.

    Comment


    • #3
      Originally posted by Consummation View Post
      Why allow medic shotgun to be used by support? Only medic should heal. Only bothers me because I take pride in focusing solely on healing and seeing other players take away my purpose makes me worried that medic won't be worth the trouble now.
      Anyone could heal with medic guns. Its just that now the medic shotgun now gets the supports advantages with it when used by support. It wont make him more efficient at healing as a medic is.

      Comment


      • #4
        Originally posted by Kittenmittens View Post

        Anyone could heal with medic guns. Its just that now the medic shotgun now gets the supports advantages with it when used by support. It wont make him more efficient at healing as a medic is.
        Perfect. Thank you for clearing that up for me

        Comment


        • #5
          Post to be removed
          Last edited by morticore; 01-19-2017, 03:11 PM. Reason: Wrong section (PS4)
          Armour will not protect cowardly heart - 10th Motorized Cavalry Brigade, precursor of 1st Polish Armoured Division
          The engine of a Panzer is a weapon just like the main gun - Gen. Heinz Guderian

          Comment


          • #6
            How exactly do we break our crates down for materials? I'm still only getting the option to "buy a key" or "back" ?
            I have twelve useless crates (I'm not paying £1.99 for a single skin lol) and yet I still don't seem to be able to break them down

            Comment


            • #7
              Originally posted by morbid snails
              I have the update and yet I still don't seem to be able to break down crates? I still only have two options "buy Key" or "back".
              I have twelve useless crates (as I refuse to pay £1.99 for a single skin lol) that I can't break down, am I missing something here ?
              Try restarting your game. You should be able to do it by going to inventory>items> then click on them and chose how many you want to recycle.

              Comment


              • #8
                Originally posted by Kittenmittens View Post

                Try restarting your game. You should be able to do it by going to inventory>items> then click on them and chose how many you want to recycle.
                I've just tried restarting the game and I've done what you said, yet still don't have an option, I can either buy a key or go back, it's just exactly the same as before the new update.
                I love the new map and weapon, I just want to get these crates out of my inventoy .
                Thanks for your replie btw.

                Comment


                • #9
                  Hi, i've tried restarting system too, Still can't break down crates, there's no option to do it.
                  I have friends downloading the update as I speak, I'll ask them to check and get back to you.

                  Comment


                  • #10
                    Awesome! New content especially new maps to bash Zeds on is always a warm welcome! Shows TW is supporting this game with fresh content for us to have new gaming experiences on!!

                    Comment


                    • #11
                      Same here no option at all to break down crates.

                      Comment


                      • #12
                        Still can't seem to break down my crates.

                        Comment


                        • #13
                          So, this update is nice and all, but where's the rest of the Zedconomy content? The other crate variants, the option to buy specific cosmetics and skins? I'm not ungrateful for this new content, it just kinda irks me that those items aren't in the PS4 version when everything else is updated side by side.

                          Comment


                          • #14
                            How do we get emotes? Only through crates? If so, what crates? This system is seriously screwed. First off, you only get keys by buying and then you have to wait a whole day to get a stupid crate and if you have money to waste on useless stuff you have to hope to get the right crate. Lmao

                            Comment


                            • #15
                              Originally posted by I'm not a Robot View Post
                              How do we get emotes? Only through crates? If so, what crates? This system is seriously screwed. First off, you only get keys by buying and then you have to wait a whole day to get a stupid crate and if you have money to waste on useless stuff you have to hope to get the right crate. Lmao
                              As much as I love the game. I have to agree, this part of it stinks and leaves a really bad taste
                              Put the crates in the store if you must, don't have them as daily unlocks ffs.
                              The majority of us won't spend a penny on these crates (anyone who does needs certifying imo) so just have skins and cosmetics for out daily unlocks and keep this overpriced rubbish for the store

                              Comment

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