Announcement

Collapse

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

Changing Gun Sounds question.

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Changing Gun Sounds question.

    Is it even possible to change the weapon sounds, really disappointed in how everything sounds weak. If it is possible, what kind of sound would it need to be? Format? Edits? Etc?
    Stuff happens. /shrug

  • #2
    All the sounds for a gun are stored on two files (the pair make one "gun"), all of these gun sound files are on the main "audio" folder ad can be easily found.

    The bnk file is the actual pack with the gun sounds, but it is a binary package so you can't read it with your plain eyes. The second file in a pair is a txt file that has a lot of data about the contents of the first.

    You can hex edit (hard-ish), or rebuild the files (hard to start, but once you do it once you can edit easily in the future). If you find my guide here or at steam/youtube/etc on KF2 audio modding I explain how to do that for the bgm, for the guns you do the same just grab the weapon files instead.

    Also if you find my youtube, check the last gameplay video , if you like the gun sounds there then your problem is just the relative volume of the guns compared to the rest of sounds in the game (aka the gunshots are too low I want them to pop my ears), for that you only need to edit the Init bank, which is a global file with global audio config (ie the volume of the gunshot audio channel, the volume of music channel, etc, these are called buses).

    The issue if its is only about volume, is that the devs were very "kind" to keep the global volumes within a low range so they do the least damage to your hearing. Because having loud stuff can do long term damage to your hearing. Since the global volume stays away from peaks then the sounds that suffer most are the loudest ones -> gunshots.

    Comment


    • #3
      Thanks for the informative post, ill be sure to check it out. Yet we have lower gunsounds, the scrake/fp background taunt rage is the loudest in the game, so idk.
      Stuff happens. /shrug

      Comment


      • #4
        Originally posted by Gia View Post
        All the sounds for a gun are stored on two files (the pair make one "gun"), all of these gun sound files are on the main "audio" folder ad can be easily found.

        The bnk file is the actual pack with the gun sounds, but it is a binary package so you can't read it with your plain eyes. The second file in a pair is a txt file that has a lot of data about the contents of the first.

        You can hex edit (hard-ish), or rebuild the files (hard to start, but once you do it once you can edit easily in the future). If you find my guide here or at steam/youtube/etc on KF2 audio modding I explain how to do that for the bgm, for the guns you do the same just grab the weapon files instead.

        Also if you find my youtube, check the last gameplay video , if you like the gun sounds there then your problem is just the relative volume of the guns compared to the rest of sounds in the game (aka the gunshots are too low I want them to pop my ears), for that you only need to edit the Init bank, which is a global file with global audio config (ie the volume of the gunshot audio channel, the volume of music channel, etc, these are called buses).

        The issue if its is only about volume, is that the devs were very "kind" to keep the global volumes within a low range so they do the least damage to your hearing. Because having loud stuff can do long term damage to your hearing. Since the global volume stays away from peaks then the sounds that suffer most are the loudest ones -> gunshots.
        Anyone can help me locate that file? have never seen it and would be a great help, thanks.

        Comment


        • #5
          I think those files are in the following directory :

          <kf2 dir>\KFGame\BrewedPC\Packages\Audio\SFX

          They are in the unreal engine packed format *.upk so you will need an software to open and manipulate it.
          The Unreal editor 3 probably will work but I didnt test it because I dont like much this tool.
          If you find another tool and/or manage to make this changes let us know ok ?

          Comment


          • #6
            i'm don't have much knowledge about this, i was able to unpack upk with bnkextr, but using that method would imply manipulating audio 1 by 1, which is fine but not what i wan't to do at the moment, also at least for now i don't know how to import the sounds.

            What i wanted to do was locate that global audio config Gia mentioned it.

            Comment


            • #7
              Originally posted by random View Post
              i'm don't have much knowledge about this, i was able to unpack upk with bnkextr, but using that method would imply manipulating audio 1 by 1, which is fine but not what i wan't to do at the moment, also at least for now i don't know how to import the sounds.

              What i wanted to do was locate that global audio config Gia mentioned it.
              afaik the process is similar to editing soundtrack files. Like Gia said before, look for the music guide in steam, it should start you off. Though im not sure if it still works as this was nearly a year ago.

              Stuff happens. /shrug

              Comment


              • #8
                You're not going to be able to edit the games master int.bnk. You're better able to control volume on a custom sound file using the switch groups, game parameters and attenuations functionalities in the Wwise authoring tool.

                Comment


                • #9
                  Originally posted by Paultron View Post
                  You're not going to be able to edit the games master int.bnk. You're better able to control volume on a custom sound file using the switch groups, game parameters and attenuations functionalities in the Wwise authoring tool.
                  Not sure if this was towards me or the other dude i replied to...
                  Stuff happens. /shrug

                  Comment


                  • #10
                    Originally posted by Paultron View Post
                    You're not going to be able to edit the games master int.bnk. You're better able to control volume on a custom sound file using the switch groups, game parameters and attenuations functionalities in the Wwise authoring tool.
                    You are able to, if you can load a hexeditor and know what you are doing, I put a guide on youtube long ago with basics

                    Comment


                    • #11
                      Originally posted by CJwarrior View Post
                      Thanks for the informative post, ill be sure to check it out. Yet we have lower gunsounds, the scrake/fp background taunt rage is the loudest in the game, so idk.
                      Hearing two of the most dangerous zeds spawn is more important than trying to wreck your hearing, unless you prefer to be killed that is.

                      Comment


                      • #12
                        Originally posted by Dr. Lethal View Post
                        Hearing two of the most dangerous zeds spawn is more important than trying to wreck your hearing, unless you prefer to be killed that is.
                        I came from KF1, we didnt have a loud screech signifying that a big baddie spawned. The only way you would know is their passive sounds.
                        Stuff happens. /shrug

                        Comment


                        • #13
                          Originally posted by CJwarrior View Post
                          I came from KF1, we didnt have a loud screech signifying that a big baddie spawned. The only way you would know is their passive sounds.
                          Pretty sure everyone in this forum came from KF1, so your reasoning for that is redundant. Given the pace of KF2, it's better to know when the biggest enemies will show up.

                          Comment


                          • #14
                            Originally posted by Dr. Lethal View Post

                            Pretty sure everyone in this forum came from KF1, so your reasoning for that is redundant. Given the pace of KF2, it's better to know when the biggest enemies will show up.
                            Well here is the thing, I dont want to hear those loud screeching of the FPs and SCs like they got probed. I would rather want to hear my guns more and have better gun sounds.
                            Stuff happens. /shrug

                            Comment


                            • #15
                              I hope there is a mod for this. As someone with a visual impairment, I rely heavily on audio feedback, as it stands, many weapon sounds are too quiet over all the other stuff going on.
                              PSN: mistincat

                              Comment

                              Working...
                              X