In this post I have the pleasure to announce that I have finally release the final build for my map KF-Offices! It was fun to release it in Beta and after all the feedback received I have managed to complete the map within 1 month. This is a milestone and a big deal for me since this is my real attempt into creating a map of high detail, quality and proudly to add in my portfolio. It is also important to me since this is my real map making attempt with unreal engine.
Now without anymore talk you don't care about, I bring you KF-Offices!
[KF2] KF-Offices brings all the listed below to the table:
-NEW AREAS NEVER BEFORE SEEN!
-Full VS Survival compatibility with custom Zed player spawn areas.
-Character environment dialog.
-Custom meshes and materials.
-Environment sound effects.
-Light destruction.
-KF's dynamic vent/manhole spawns.
-Built Precomputed Visibility.
-Render distance optimization (E.V.E.R.Y single darn mesh/particle/decal)
-Cost free download.
Download TODAY!
https://steamcommunity.com/sharedfil.../?id=820046643
Now without anymore talk you don't care about, I bring you KF-Offices!
[KF2] KF-Offices brings all the listed below to the table:
-NEW AREAS NEVER BEFORE SEEN!
-Full VS Survival compatibility with custom Zed player spawn areas.
-Character environment dialog.
-Custom meshes and materials.
-Environment sound effects.
-Light destruction.
-KF's dynamic vent/manhole spawns.
-Built Precomputed Visibility.
-Render distance optimization (E.V.E.R.Y single darn mesh/particle/decal)
-Cost free download.
Download TODAY!
https://steamcommunity.com/sharedfil.../?id=820046643
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