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Final Map KF-Offices [A KF2 map successor to the original KF1 Offices map]

MixMakMax

Grizzled Veteran
Jan 18, 2016
70
0
San Francisco
In this post I have the pleasure to announce that I have finally release the final build for my map KF-Offices! It was fun to release it in Beta and after all the feedback received I have managed to complete the map within 1 month. This is a milestone and a big deal for me since this is my real attempt into creating a map of high detail, quality and proudly to add in my portfolio. It is also important to me since this is my real map making attempt with unreal engine.

Now without anymore talk you don't care about, I bring you KF-Offices!

[KF2] KF-Offices brings all the listed below to the table:

-NEW AREAS NEVER BEFORE SEEN!
-Full VS Survival compatibility with custom Zed player spawn areas.
-Character environment dialog.
-Custom meshes and materials.
-Environment sound effects.
-Light destruction.
-KF's dynamic vent/manhole spawns.
-Built Precomputed Visibility.
-Render distance optimization (E.V.E.R.Y single darn mesh/particle/decal)
-Cost free download.

Download TODAY!
https://steamcommunity.com/sharedfil.../?id=820046643



 

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Gregs2k2;n2283774 said:
Well, that's good to know! LOL! I'll check this puppy out later. :)

haha everything I make for KF2 is free!! I apologize if the photos are too small but I haven't figured out how to display them largely and still conserve the HD quality. Please let me know your thoughts on the map! Also tripwire, if you're seeing this I'm looking for a career change *wink wink
 
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