KF-PoliceStation is a remastered version of the original one from Killing Floor 1. Now available at final stage.
Downloads :
Final 1.1.2 : http://tiny.cc/KF-PoliceStation | http://tiny.cc/KF-PoliceStationV112 (Zippyshare.com)
Final 1.1.1 : http://tiny.cc/KF-PoliceStation | http://tiny.cc/KF-PoliceStationV111 (Zippyshare.com)
Final 1.1.0 : http://tiny.cc/KF-PoliceStation | http://tiny.cc/KF-PoliceStationV110 (Zippyshare.com)
Final 1.0.1 : http://tiny.cc/KF-PoliceStation | http://tiny.cc/KF-PoliceStationV101 (Zippyshare.com)
Final 1.0 : http://tiny.cc/KF-PoliceStation
Beta 3 : https://goo.gl/uSdAco (MEGA) | http://tiny.cc/PoliceStationB3 (Zippyshare.com)
Beta 2 : https://goo.gl/7eNOpv
Beta 1 : https://goo.gl/k7KrLm
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Changelogs :
| Final 1.1.2
|| One new playable zone
|| Graphics improvements (lights, shadows, design, FX..)
|| ZEDs Spawns have been fully rewritten and support large server
|| Added emergent ZEDs spawns
|| Players customisations points now support up to 30 players simultaneously
|| Players spawns & customisations points have been fully redesigned
|| Fire and electricity generator now inflige damage to player and ZEDs
|| Fixed doors pathnodes
|| One new trader pod
| Final 1.0.1
|| Fixed "precomputed visibility" issue (thanks to Gregs2k2)
|| Edited one spawn area for more realism
|| Added some fog outside
| Final 1.0
|| Added two new playable zones
|| Paths nodes on doors have been fully rewritten
|| Somes zones have been modified
|| Adjusted difficulty
|| Added a new trader pod on roof
|| Added more ammo box
|| Added spotlight at some doors
|| Splattermap now available on almost every floors
| Beta 3
|| Fixed pitch black textures
|| Fixed some exploits
|| Adjusted difficulty
|| Added more ammo/weapon box
|| Added two outdoor spotlight
| Beta 2
|| Some lightings/shadows have been tweaked
|| Fixed some exploits
| Beta 1
|| First release
Final 1.1.2 : http://tiny.cc/KF-PoliceStation | http://tiny.cc/KF-PoliceStationV112 (Zippyshare.com)
Final 1.1.1 : http://tiny.cc/KF-PoliceStation | http://tiny.cc/KF-PoliceStationV111 (Zippyshare.com)
Final 1.1.0 : http://tiny.cc/KF-PoliceStation | http://tiny.cc/KF-PoliceStationV110 (Zippyshare.com)
Final 1.0.1 : http://tiny.cc/KF-PoliceStation | http://tiny.cc/KF-PoliceStationV101 (Zippyshare.com)
Final 1.0 : http://tiny.cc/KF-PoliceStation
Beta 3 : https://goo.gl/uSdAco (MEGA) | http://tiny.cc/PoliceStationB3 (Zippyshare.com)
Beta 2 : https://goo.gl/7eNOpv
Beta 1 : https://goo.gl/k7KrLm
------------------------------------------
Changelogs :
| Final 1.1.2
|| One new playable zone
|| Graphics improvements (lights, shadows, design, FX..)
|| ZEDs Spawns have been fully rewritten and support large server
|| Added emergent ZEDs spawns
|| Players customisations points now support up to 30 players simultaneously
|| Players spawns & customisations points have been fully redesigned
|| Fire and electricity generator now inflige damage to player and ZEDs
|| Fixed doors pathnodes
|| One new trader pod
| Final 1.0.1
|| Fixed "precomputed visibility" issue (thanks to Gregs2k2)
|| Edited one spawn area for more realism
|| Added some fog outside
| Final 1.0
|| Added two new playable zones
|| Paths nodes on doors have been fully rewritten
|| Somes zones have been modified
|| Adjusted difficulty
|| Added a new trader pod on roof
|| Added more ammo box
|| Added spotlight at some doors
|| Splattermap now available on almost every floors
| Beta 3
|| Fixed pitch black textures
|| Fixed some exploits
|| Adjusted difficulty
|| Added more ammo/weapon box
|| Added two outdoor spotlight
| Beta 2
|| Some lightings/shadows have been tweaked
|| Fixed some exploits
| Beta 1
|| First release
Gallery : http://kf2.gamebanana.com/maps/187044
:IS2:
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