Thread Moved to Final Releases
Description:
This is a reimagining of the first level from Mario 64 on graphical steroids.
The map includes completely custom shaders for everything except the sky dome as TW's master materials don't translate well into a cartoony game like Mario.
For the textures inside Princes Peach's castle I am using the Mario 64 High-Rez texture pack by Admentus on the Dolphin forums, however the Normal & Specular maps were created by me.
01/12/2017
Spoiled
Well apparently there is a limit of 10 images allowed per post, so i am unable to link any screenshots until this is changed.
In the meantime here is a link to the Imgur Album Link
Known Problems:
/\ The big text is a link. /\Click on it.
Description:
This is a reimagining of the first level from Mario 64 on graphical steroids.
The map includes completely custom shaders for everything except the sky dome as TW's master materials don't translate well into a cartoony game like Mario.
For the textures inside Princes Peach's castle I am using the Mario 64 High-Rez texture pack by Admentus on the Dolphin forums, however the Normal & Specular maps were created by me.
Spoiler!
01/12/2017
- Beta 1 "B1"
- Initial Release
Spoiler!
Spoiled
Spoiler!
Well apparently there is a limit of 10 images allowed per post, so i am unable to link any screenshots until this is changed.
In the meantime here is a link to the Imgur Album Link
| |
| |
Known Problems:
Spoiler!
- When Zeds drop down off the ledges on either side of the map they immediately walk towards the rock face.
- Zeds will walk very close to, or on top of the railings inside the castle.
- The player will "jitter" when they brush against the walls inside the castle. (This is most likely an issue caused by using "per-poly" collision)
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