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Beta Map KF-A-Operations

Very good one, Hemi! Atmosphere is perfect. Same goes for custom meshes. Textures quality could be higher for a modern game, but that's not such a big deal.

Here are two exploits I've found:
Exploit 1
Exploit 2
Simply put blocking volumes there, and it should be fine.

These stairs railings look weird.

From the gameplay aspect, this map is way too small. Don't get me wrong: claustrophobic look of colonial space base is awesome. But there is just nowhere to go. I'm afraid that after people get used to its atmosphere, map will become boring really quick. I suggest adding at least one more area.
 
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I can't get this to work on my server. It starts to download then I get a connection lost message. Unable to join the server until the map is changed. I have seen this with very early alpha, novice maps and just removed them. But this, this is one I WANT in rotation! Halp!

Hmm... could this be due to it's size? Can we pack the files like in KF1, the .uz2 method? Or isn't that available yet?
 
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I can't get this to work on my server. It starts to download then I get a connection lost message. Unable to join the server until the map is changed. I have seen this with very early alpha, novice maps and just removed them. But this, this is one I WANT in rotation! Halp!

Map weights 200MB. It will take for a while for client to download it. And until Tripwire will add some kind of download progress bar clients will think that they simply can't connect.

Are you using fast-redirect?
 
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Very good one, Hemi! Atmosphere is perfect. Same goes for custom meshes. Textures quality could be higher for a modern game, but that's not such a big deal.

Here are two exploits I've found:
Exploit 1
Exploit 2
Simply put blocking volumes there, and it should be fine.

These stairs railings look weird.

From the gameplay aspect, this map is way too small. Don't get me wrong: claustrophobic look of colonial space base is awesome. But there is just nowhere to go. I'm afraid that after people get used to its atmosphere, map will become boring really quick. I suggest adding at least one more area.


I have to agree with this. Its wayyy to small. I had no where to go on hard and lost in the like 2nd or 3rd wave. You just dont have enough room to move at all.
 
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I like the atmosphere.

I don't like the texture quality. It's as if I'm playing a way older game. There are a lot of clipping issues. In the control room I noticed that the pathing isn't working as it should be. In a lot of places the zeds won't notice you.

Also as others have mentioned, the map is waayy too small.

This map has a lot of potential but needs to have a lot of things fixed first.

Keep up the good work though!
 
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It's cool. I new the textures would become a problem since some are directly from aliens colonial marines. I wanted to see how they would hold up. I can upgrade them of course, and tweak a little with the MICs. Haven't done any of that since I wanted to get the beta out there.

I will make the map bigger, only makes sense looking at the responses. The hard work is done concerning the creation of all the various MIC's, statics etc. I think Ill add an Alien queen chamber next to the garage and reconnect with the hallway upstairs. That should make it more interesting. Also started to add some alien corpses left and right. Fun times.
 
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sorry, with my feedback i should have mentioned you did awesome work with what you have. The map itself does really have the aliens feel to it. Love it. So I didnt mean to be discouraging at all. But glad to see you are wanting to expand on it. Keep up the good work

That's what the forums are for m8. Your feedback was fine btw, I didn't see a problem with it hehe. :)
 
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Hello!

Some players on my server found a pretty exploitable spot on your map and I wanted to bring it to your attention. Apparently going into these cubicles screws up Zed pathing and causes them to just run around outside the cubicle. Sirens and husks can still hurt them, but every melee Zed couldn't reach them. Under some circumstances a Zed or two might squeeze in, but I don't think they could hurt players because they were on the desks.

Room: http://steamcommunity.com/sharedfiles/filedetails/?id=448674524
Cubicles:
http://steamcommunity.com/sharedfiles/filedetails/?id=448673613
http://steamcommunity.com/sharedfiles/filedetails/?id=448673589
 
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Hello!

Some players on my server found a pretty exploitable spot on your map and I wanted to bring it to your attention. Apparently going into these cubicles screws up Zed pathing and causes them to just run around outside the cubicle. Sirens and husks can still hurt them, but every melee Zed couldn't reach them. Under some circumstances a Zed or two might squeeze in, but I don't think they could hurt players because they were on the desks.

Room: http://steamcommunity.com/sharedfiles/filedetails/?id=448674524
Cubicles:
http://steamcommunity.com/sharedfiles/filedetails/?id=448673613
http://steamcommunity.com/sharedfiles/filedetails/?id=448673589

Ah good 1!! :) Will be fixed with the next update!
 
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which room does this fight take place in?
https://youtu.be/SZYkBbB9cEA?t=1m47s

also isn't this area just outside where this map is?
2hzfya.jpg

i think it would be good to be able to go outside unless there will be another map of hadley's hope with exterior areas.
 
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