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Level Design Dissapearing Static Meshes

mikkou

Grizzled Veteran
May 9, 2014
324
4
Alright so Im having a weird problem in my map where some static meshes turn transparent at a certain distance and pop back to visibility only when you stand almost right next to them. This has nothing to do with the Max Draw Distance as far as I can tell, as Ive tried to set it to 9999 and 0 but theres no change. Currently Im noticing this happening to some barrels/drums: https://s11.postimg.org/vutame1fn/Clipboard01.jpg. You can barely see the transparent barrels in front of the railing.

Could this be a client side graphics setting?
 
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