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Level Design [Request] DynamicPhysicsVolume & PhysicsVolume doesn't have "immune zeds"

pokerman123

Grizzled Veteran
Jan 27, 2017
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[Request] DynamicPhysicsVolume & PhysicsVolume doesn't have "immune zeds"

When I trying to place a damage area , I use DynamicPhysicsVolume , set the damage and turn on AIShouldIgnorePain.

However , it still deal damage to zeds and kill zeds.

But I just want it damage players only, it should have an option to "don't affect on zeds". But I tried any setting , it doesn't have.

I just want to make a poison area, only inhuman things can't get damage.



As I know there's another way is use kismet's Modified Health.

But it will make the map Unranked due to it can set to "heal the player".


Can you add an option to PhysicsVolume to only affect human player?
I really need that setting to make the map funnier.
 
Last edited:
pokerman123;n2286313 said:
When I trying to place a damage area , I use DynamicPhysicsVolume , set the damage and turn on AIShouldIgnorePain.

However , it still deal damage to zeds and kill zeds.

But I just want it damage players only, it should have an option to "don't affect on zeds". But I tried any setting , it doesn't have.

I just want to make a poison area, only inhuman things can't get damage.



As I know there's another way is use kismet's Modified Health.

But it will make the map Unranked due to it can set to "heal the player".


Can you add an option to PhysicsVolume to only affect human player?
I really need that setting to make the map funnier.

As sean said the AIShouldIgnorePain affects pathing only.

There is a workaround for this and I use it on my map HorzineExpress.

Essentially you use toggles and trigger volumes to tell the volume to shutoff if a zed is in it and turn on when they leave, but if a player and zeds are in the trigger volume turn on and damage both.

This way zeds dont get damaged unless a player is in the volume as well.

As it stands though you cannot tell it to ignore zeds as you said.
 
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