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3D & Animation Proper Animation Export Settings

Paultron

Active member
Dec 6, 2015
43
0
What is the correct workflow when exporting skeletal animations? I have a decent set of animations in Autodesk 3DS using the standard KF2 bone rig, and finally found a combination of settings that doesn't instantly crash the SDK on import. Yet the rig is pretty messed up in game, with the bone weights all messed up, the arms being contorted in strange ways, and pieces of the mesh sticking out in strange directions or not moving as intended. Is there an available standard profile to use? Reading the RO2 forums only goes so far.