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Problem with the string "yourself"

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  • Problem with the string "yourself"

    So at the [KFLocalMessage_Game] section of the KFGame file, we have the string "yourself" (YourselfString).

    I would like to know if this particular string is used for anything else besides forming the sentence "You healed yourself" by combining the following two strings:

    Code:
    HealedMessage="You healed"
    YourselfString="yourself"

    I doubt it's used with the following ones (The ammo skill doesn't work on the player using it, for example):
    Code:
    ReceivedAmmoFromMessage="You received ammo from"
    GaveAmmoToMessage="You gave ammo to"
    ReceivedGrenadesFromMessage="You received grenades from"
    Even if "yourself" is only used for the healing message, I'll probably still need to know if there are any plans to use it for anything else in the future.

    The problem is that in my language we don't have a general-purpose word for "yourself" that would work in this context.

    A good solution that would completely solve this problem would simply implement a single, complete string for this message, something like:
    Code:
    HealedYourselfString="You healed yourself."

    Any confirmation/reply from the devs regarding this issue would be appreciated.
    Last edited by Doc_Costa; 09-19-2015, 01:36 PM.

  • #2
    "You healed" is used when healing others as well, i bet.

    This is also a problem in Finnish. But Costa's solution would work for us just the same.

    I'd also like to add one other string here:
    Code:
    HealedByMessage="You were healed by"
    This won't work in Finnish, as the player name would go in the middle or beginning of it. If "yourself" is also a factor, that is going to be a mess.
    Last edited by J.P.; 09-26-2015, 06:38 AM.
    [COLOR=Red]There's a big red truck in Mianus! :eek:
    [/COLOR]

    Comment


    • #3
      Originally posted by J.P. View Post
      "You healed" is used when healing others as well, i bet.
      Correct. But "yourself" only seems to be used with "You healed". That's my conclusion after playing for a while - You can't give ammo nor grenades to yourself.

      I'm assuming it's safe in this case to translate "yourself" as something like "your wounds", (at least in my case) since it's the only context where it's used, but you may never know what future updates may bring.
      Last edited by Doc_Costa; 10-03-2015, 10:18 AM.

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      • #4
        Originally posted by Doc_Costa View Post
        I'm assuming it's safe in this case to translate "yourself" as something like "your wounds", since it's the only context where it's used, but you may never know what future updates may bring.
        If it'd only be that easy in Finnish
        [COLOR=Red]There's a big red truck in Mianus! :eek:
        [/COLOR]

        Comment


        • #5
          Originally posted by J.P. View Post
          If it'd only be that easy in Finnish
          Well, with current strings it could be translated "Ensiapua antoi\toimitti\tarjosi\piikitti\[insert synonym or applicable word here depending how formal or informal one wishes to be] [playername]" and yourself as "pelaajahahmo". Not the most natural sentence but roughly understandable in context but as usual, all it takes is expansion to yourself- string and that solution turns into translation party.

          And it still sounds like excerpt from academic research paper about semantics and its branches.
          There was a signature here, but it's gone now.

          Comment


          • #6
            I don't know if it can help but for my own french translation I used a simple trick I replaced in

            HealedMessage="You healed"
            YourselfString="yourself"
            by (in french of course, but the explanation work with the english words)

            HealedMessage="Healed"
            YourselfString=""

            This way When you heal yourself it says "Healed" and when you heal a player it says "Healed Marcel_82". The trick works in my language for now, maybe it can help you too.

            Originally posted by PsychoPigeon
            do not suggest $hit you do not know about

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