vealck;n2290530 said:
It's bad. To the point I don't really care about it anymore.
It's unnecessarily flashy, way more shallow and disorganized than KF1. The tactical aspect of movement, target prioritization and zed management is pretty much absent. You just have stuff constantly at your face and shoot it pretty much indiscriminately. Whether you were camp or kite fan in KF1, both are way less enjoyable in KF2. Welding doesn't exist and zeds are getting teleported around the corners. Classes are redundant and lack specialization. Once you're over the initial impression made by nice gore and frankly bloated graphics and waaay overdone effects, the gameplay gets old very fast. The only real improvement over KF1 is damn good hit detection system, but it doesn't even matter, as you're just forced to spam fire, while your screen shakes and blurs green from all the gas crawlers.
But you won't hear opinions similar to mine very often here. Pretty much only people who find those changes to their liking or never played KF1 stick around here. Most people who were the voice of critique and actively tried to make this game better, simply moved on.
Tl;dr: absolutely don't buy it unless you try it over free weekend and find out whether this new formula it suits you or not.
As a fan of the original Killing Floor, but being a new forum user, I have to say, I've found many people that have transitioned from KF1 to KF2, and have still enjoyed their experience, based off posts on this forum. Many of my friends and I are enjoying KF2, and some of us came from the mod days.
I feel like your issues with the game are more emotionally driven than anything else, for some reason.
Target priority is still a big part of the game. It's obvious when you need to focus DPS on a certain enemy, and it's been a big part of the game since the original one. Unless you and your team are just bad, it should be an obvious part of both games. I don't think much has changed in that respect. If you could reiterate a little more on that, I'm curious.
Was camping all that fun to you? I'm glad they've found ways around sitting around the map and or kiting. Obviously certain areas are better for a holdout than others, but is camping something you really wanted to do? Kiting is still definitely a part of the game though, it's nice to get the big guys out of giant piles of trash when stuck in smaller rooms, for example.
Welding does exist...
Classes lack specialization? I'm confused...
I will agree there's an overuse of certain effects, akin to that of the ambient occlusion that makes me hate looking at a Battlfield game, but I wouldn't say it's a detrimental key to what could ruin KF2.
I wouldn't say "absolutely don't buy it" either. If he was a fan of the original, there's a lot to take away from the sequel. While you're welcome to your opinions, as is anyone, I feel as though the points you made were emotionally driven. Maybe you don't like the perks in this as much as you did the original, maybe you don't like the strategies that are used in the second one when compared to the first, etc. I wouldn't necessarily say that makes them bad.
I just wanted to comment on this post to let the OP know that there's a vast amount of opinions from both new users and old users. No disrespect whatsoever.