Let me start off by saying that Killing Floor has been a giant staple in my gaming career, and can be traced as far back as early high school when it was just a mod. That being said, any negative things I say could never shadow the amount of fun, the great memories, and the buckets of gore that both Killing Floor and Killing Floor 2 have successfull provided over the course of the last decade (and then some). I'm just some clown on a computer, everyone is a critic, and I know nothing about developing games, therefore, everything I say should be taken with a grain of salt. However, there's definitely some things I would like to see.
First of all, I'd like to say that I'm surprised there's not as many people complaining about the patch, as overall, it seems extremely underwhelming. What would I like to see in the next update? I want new maps, new gamemodes, new bosses, and a larger variety of medic weapons.
Maps: A lot of the maps are carried over from Killing Floor, a community member, etc. Most of the maps that we've experienced, aren't something we haven't previously experienced. I want something brand new from Trip Wire. Something that hasn't been running on other servers and isn't something we've seen in the previous Killing Floor. I find there to be an overall lack of good maps with themes such as aquariums, water parks, government buildings like the White House, space, department stores, schools, suburban neighborhoods, etc. Possibly those could be some good starting points?
Gamemodes: The most underwhelming part of the current content update, was the new 'sub-mode'. It's just a new map literally a new map that calls for some new strategizing, and makes some perks much harder to use. This was probably the most disappointing part of the update for me, though it was kind of the driving force of the entire update. A map with holes in the ground with a change of scenery and layout. I was hoping for more of a dungeony, rogue-ish, game mode. Not survival with holes.
Bosses: I know the game has only officially been out for like, 5-6 months, but it spent a good amount of time in early access. Truthfully, I think the game should have left early access with no less than three bosses. It's a solid number and allows for more variety. The entire game boils down to ONE moment, and that's the boss fight. Either you win or lose and that's all determined by the boss. The entire point of the game is to make it to the final boss wave. How can it be acceptable to only have two?
Medic: This class really needs a few more weapons. The current arsenal is by no means bad, but when you're adding weapons to perks that already have more than the medic, that just stinks. I certainly enjoy running the medic, but I feel as though it could definitely use a bit more. Even if it's another pistol, SMG, or rifle, though something new would be much better. Maybe dual medic pistols? Dual medic SMG's? An explosive-launcher of some sort that can also dispense more effective healing grenades? Something!
Versus Mode Overhaul: One aspect of the game that I can't help but think is terribly under-utilized is the versus mode. There's so much potential here. I never though a game that runs on a co-op premise as such could have a killer versus mode, but Left 4 Dead left me eating my own words. There's a lot of potential for a highly competitive PvP mode in Killing Floor 2, but it seems as though it was a mode that just got rushed and has since, seen no real popularity. I don't have concrete suggestions that I can throw at anyone off the top of my head, but I'm sure with some brainstorming, there's something that could be done.
Again though, these are all just points that surface after me being hyper-critical and underwhelmed with the new content update. There's nothing bad about the update at all. Any addition to Killing Floor is great, unless it's like game breaking, which this isn't. I just can't shake the sense of being terribly underwhelmed yesterday upon updating and hopping on with my five buddies to play.