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Knock back discussion

> Play Berserker
> Load up HoE - 6p
> Try tanking up in the frontlines
> Crawlers and gorefasts knocking the player all over the place and occasional stalkers sometimes joining the thrill too! - since the trash clearer's aren't supporting you in any form (Also, the 'pub' team you got is shite (which I encounter most of the times in higher level play or public matches in general)
> Berserker "Rework" was done yet again (which no one asked for), which removed all its bonus passives and instead split them up into the perks to "make it efficient"
> .....

>>>>>> But but wait, with the rework TWI actually forgot that they will be further implementing a "knockback" system upon this , and for a upfront melee class which has to be in the face of zeds to deal damage got no actual perk to resist 'the automatic knockback caused by every zed now". Moreover, knock back not only causes the player to pushed back massively , but the automatic and atrocious screen wobbling along with this , makes it a cherry on the cake.
 
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Crawlers and stalkers (the 2 zeds that have very fast multihit attack animations) should have their knockback gimped to around 1/5 to 1/10 the knockback of other small zeds.

1. Because these multihit attacks will cause them to push you much further back than other small zeds.
2. Crawlers and stalkers seem more small and nimble than the other small zeds, so it doesn't make much sense to have them push you back much further.

Knockback at what it is now on these 2 zeds in particular makes it very easy for them to push you into corners, which I don't like.

I think 2500 to 5000 hit impulse is fine for these two zeds because if a spin attack from them hits you 5 times, it adds up to 12500-25000 total impulse, which would either make them push you back less than or equal to other small zeds (less i think is more reasonable since they're smaller than the other small zeds).
 
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Thanks guys we did a massive adjustment on knockback that will be in the next maintenance update. This should address all the major concerns with it.


Crawlers
  • stationary attacks no longer push players.
  • lunge attack now only slightly pushes players.
  • stationary attack has the crawler jump up higher so it's easier to see your being attacked.
Clot Alpha
  • stationary attacks no longer push players.
  • lunge attack now only slightly pushes players.
Clot Slasher
  • stationary attacks no longer push players.
  • lunge attack now only slightly pushes players.
Clot Cyst
  • stationary attacks no longer push players.
  • lunge attack now only slightly pushes players.
Stalkers
  • stationary attacks no longer push players.
  • lunge attack now only slightly pushes players.
 
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Munk;n2257315 said:
Thanks guys we did a massive adjustment on knockback that will be in the next maintenance update. This should address all the major concerns with it.


Crawlers
  • stationary attacks no longer push players.
  • lunge attack now only slightly pushes players.
  • stationary attack has the crawler jump up higher so it's easier to see your being attacked.
Clot Alpha
  • stationary attacks no longer push players.
  • lunge attack now only slightly pushes players.
Clot Slasher
  • stationary attacks no longer push players.
  • lunge attack now only slightly pushes players.
Clot Cyst
  • stationary attacks no longer push players.
  • lunge attack now only slightly pushes players.
Stalkers
  • stationary attacks no longer push players.
  • lunge attack now only slightly pushes players.
Pls also fix the ser browser bug on next patch /.\
 
Upvote 0
Munk;n2257315 said:
Thanks guys we did a massive adjustment on knockback that will be in the next maintenance update. This should address all the major concerns with it.


Crawlers
  • stationary attacks no longer push players.
  • lunge attack now only slightly pushes players.
  • stationary attack has the crawler jump up higher so it's easier to see your being attacked.
Clot Alpha
  • stationary attacks no longer push players.
  • lunge attack now only slightly pushes players.
Clot Slasher
  • stationary attacks no longer push players.
  • lunge attack now only slightly pushes players.
Clot Cyst
  • stationary attacks no longer push players.
  • lunge attack now only slightly pushes players.
Stalkers
  • stationary attacks no longer push players.
  • lunge attack now only slightly pushes players.

Sounds good, Munk.

Thanks.
 
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yeah really Knock back is good
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