And, apart from our own, full-time, dedicated QA team - the game will also have to pass through Sony's (even bigger) QA team. We've learned a few lessons along the way, really.
Thank you guys for answering these questions.
Can someone explain the rocky RO2 launch to me? I didn't have the PC to run it back then so I never "experienced" the bad launch.
So everyone seems to wonder about what PS4 launch means for those who want to have maxed out graphic settings, I have the opposite question: What does this mean for those who have less then great PCs and just want to play it on low? My graphics card and other parts are a good 3-4 years old now and is nowhere near the power of the PS4. Will I need to upgrade to something near or at PS4 level to play KF2?
We're still in the process of optimizing the game so we aren't ready to announce min specs yet. I will say however this isn't "out of the box" UE3, it has been heavily modified with modern and updated rendering functionality and features. So it will be more on par with other modern games regarding min specs vs older UE3 games. With that said, part of the reason we didn't jump over to UE4 when it came out was that it had much higher system requirements. So we do plan on supporting older hardware. Just not REALLY old hardware or low end laptops, like ones that can handle KF1 can handle.
No cross platform play between PC and PS4 isn't even something we're considering. There will be too much difference between the two versions. PC will use Steam for matchmaking, PS4 will not. Additionally we want to be able to update both versions separately as needed.
They do, but they are not ready to talk about that what is kinda understandable. I'd rather not know when it comes out than have release date, that later gets delayed.Any idea when KF2 early access will come out?..Maybe 2015...maybe early 2015...maybe JANUARY!?
I didnt see there was a part 2, so I'll post my answer here:
What worries me is how the difficulty will change to support a Ps4 version. It's barely impossible to aim fast with a controller when using an Xbow, for example. It's like playng Counter Strike on a consolle and pretending there will be the same skill level as the pc version.
That's why games like Call of Duty do not have an advanced recoil system and every single item has an assisted dot on it.
It's impossible for me to imagine an Hell on Earth map from the first KF played on a Playstation engine.