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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

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A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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WWAUT - Holdout

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  • WWAUT - Holdout

    Hello everyone!

    So you have been fighting the Zeds back at every location and turn, figuring out your groups optimal perks and loadouts or just winging it as the horde comes in. Today, something different has happened, while exploring Volter’s Manor you’ve found a new path in the ground below you, leading somewhere different, someplace more strange and twisted than the “good” Doctor's house above.





    You’ve discovered a labyrinth of interconnecting rooms and no matter how many times you try you can’t seem to follow the same path through. Each time you find someplace new the horde comes back to push you to your limit forcing you to holdout (perhaps with your brand new
    Spoiler!
    ) before a new path emerges. Welcome to Survival Holdout!

    Holdout is a new sub-mode of the Survival game type with a brand new map being the first level to use it. Holdout will combine rooms together dynamically as players traverse the dungeon via drop downs to enter the next floor (with the only constants being the starting area and the boss room). We look forward to bringing you more on Holdout and the new map over the weeks ahead, and even more we are dieing to see what our community of mapmakers does with this new mode!
    Last edited by Yoshiro; 02-13-2017, 05:45 PM.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    This sounds amazing!
    Check out my YouTube Channel for my Killing Floor 2 Content for PS4.
    [url]https://www.youtube.com/channel/UC0GbwMIOSum0Mlb3hKAGpAw[/url]

    Comment


    • #3
      Interesting, I shall be excited on how it plays out.

      Comment


      • #4
        What an unexpected (and wonderful) surprise.

        Comment


        • #5
          Looking forward to it!

          Comment


          • #6
            Oh man! I've never had a
            Spoiler!
            before. I want it in the color red. Ok? Ok. Thanks. And is there going to be a release date for this new mode? I'm quite excited all the sudden.

            Comment


            • #7
              Sounds promising. Something that keeps players play the game.
              [URL="http://forums.tripwireinteractive.com/showthread.php?t=115522"] What still needs to be changed imo[/URL]

              [URL="http://steamcommunity.com/id/FoolishNinja/"]Steam profile[/URL]

              Comment


              • #8
                Originally posted by oxy View Post
                Oh man! I've never had a
                Spoiler!
                before. I want it in the color red. Ok? Ok. Thanks. And is there going to be a release date for this new mode? I'm quite excited all the sudden.
                That's one order for a red
                Spoiler!
                !
                I hope you enjoy your new
                Spoiler!
                !

                There is no date we can publicly comment on, yet.

                Comment


                • #9
                  So we have this in store for the future, how about some other content? Or is that going to be revealed Thursday/Friday?
                  Stuff happens. /shrug

                  Comment


                  • #10
                    Oooh, dynamically generated map layouts. Can't wait to try this. I just wish the spoiler wasn't so redacted.

                    Comment


                    • #11
                      Originally posted by CJwarrior View Post
                      So we have this in store for the future, how about some other content? Or is that going to be revealed Thursday/Friday?
                      Holdout is part of the next update which is new map and weapon content. For now that's all we have to share publicly about the next update.

                      Think of it as a new way to do maps in survival.

                      Beyond more maps and weapons this year, we will see the seasonal event return and add a new boss.
                      Last edited by Kittenmittens; 02-13-2017, 08:48 PM.

                      Comment


                      • #12
                        so is a maze with teleporting zeds??
                        lazy devs like always. same as twingorefast or wtf the name is.... the only new thing u added is 2nd blade and glitch-buged helicopter attack all others are copy-past attack from Hans....

                        Comment


                        • #13
                          Originally posted by vexgass View Post
                          so is a maze with teleporting zeds??
                          lazy devs like always. same as twingorefast or wtf the name is.... the only new thing u added is 2nd blade and glitch-buged helicopter attack all others are copy-past attack from Hans....

                          Comment


                          • #14
                            Bring it! My knife is getting dull from playing HoE Survival.

                            Comment


                            • #15
                              Dynamically/randomly generated floors/dungeons?
                              We are 1 step closer..

                              Comment

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