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1049 WIP Beta Changelog

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
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    Reminder: This is a Work In Progress changelog and may be missing items and does not include all items we are working on. Some items we are working on but did not make it into the build are noted into the changelog below. This build is now available from the opt-in beta drop down and selecting the "preview" branch.

    Highlights:
    • New Map - Zed Landing
    • New Weapon - Bone Crusher (mace and shield)
    • New Zed - Gorefiend

    General:
    • Added player emotes (they will not be available until after the beta has ended)
    • Added multiperk weapons - weapons can now be (and many are) tied to multiple perks
    Balance Changes:
    • Caulk N' Burn
      • Damage increased 50%
      • Splash damage radius decreased 25%
    • Incendiary Shotgun
      • Damage increased 60%
      • Fire rate increased 10%
      • Spread increased 60%
      • Ammo capacity increased by 12 rounds
      • Ammo cost increased 10%
    • Flamethrower
      • Damage increased 50%
      • Splash damage radius decreased 25%
    • Microwave Gun
      • Added ability to burn zeds from splash damage




    Bug Fixes:
    • Friends Only Server setting asking for a password
    • Added missing map thumbnails in WebAdmin
    • Fixed issue where push to talk would switch to open mic.
    • Fixed typo in Hellish Survivalist achievement text
    • Personal Best Records are not saving
    • Increased controller max sensitivity on slider
    • Blood and Puke HUD Overlay Not scaling properly for higher FOV settings
    • Fixed some favorite weapon lines
    • Fixed open hole on Reverend Alberts' mesh
    • Fixed some accessory clipping on Rae
    • Fixed some missing accessory descriptions
    • Fixed Versus mode issue where players leaving in Ready Up lobby could negatively affect team score.
    • Fixed issue where Bloat bile mine could pass through glass without breaking it.
    • Fixed a case where multiple bosses spawn when entire Zed Team leaves during match and rejoins during boss wave
    • Fixed Patriarch Mortar repeating animation
    • Fixed bug where wrong message was displayed when switching to Zed team mid-game
    • Updated Credits
    • Translated map names now properly display on scoreboard in foreign languages
    • Minor localization fixes for French, Polish and Brazilian Portuguese
    • Trader Menu - Changing Perks while in Trader Menu does not update grenade information.
    • Text on Firebug perk description that was missing
    • Fixed inconsistent attack range with Zweihander
    • Added missing M79 elite reload 3P animations
    • Fixed issue where fire wasn't applying tick damage regularly
    • Fixed issue where P90 elite reload caused player to crouch when reloading in 3rd person
    • Fixed jittery HX25 third person reload
    • Fixed a few cases where C4 would not detonate
    • Fixed C4 disappearing if thrown while sprinting
    • Icon and dropped world model for the M14EBR now have scope
    • Nail Shotgun now plays weapon check sound
    • Fixed AA12 weapon check animation and sound.
    • Corrected "Kriss SMG Horzine Elite" skins to have the correct skin quality in name
    • Fixed Eviscerator not having inaudible impact sounds
    • 9mm pistols can not take advantage of Commando's Machine Gunner skill.
    • Survivalist heavy armor skill properly increases max armor capacity
    • Fixed issue where AutoUpgrade would sell tier one weapon to purchase dual 9mm as Survivalist.
    • Fixed Skirmisher skill healing 2 points per second instead of 1 as described
    • Fixed Siren difficulty setting issue.
    • Prevented Sirens from getting stuck in open manholes
    • Fixed bug where Bloats would die from knockdown
    • Fixed a case where freeze material wasn't correctly applied to Stalker


    Map Fixes
    Containment Station:
    • Fixed caged clot animations
    • Updated catwalk zed "closet"

    Hostile Grounds:
    • Fixed invisible ceiling interfering with Versus zeds
    • Fixed minor blocking volume and collision issue

    Black Forest:
    • Fixed player breakout spot in Versus mode

    Prison:
    • Minor visual adjustments

    Burning Paris:
    • Fixed Zed navigation exploit
    • Fixed several visual bugs

    Farmhouse:
    • Fixed tire swing exploit

    Outpost:
    • Fixed Zed navigation exploit

    Catacomb:
    • Fixed minor lighting bug

    Infernal Realm:
    • Fixed minor visual bugs



    NOT INCLUDED IN UPDATE BUT FIXED/BEING WORKED ON:
    • Workshop Upload Tool missing newer content
    • Outpost Versus fixes
    • Skirmisher skill healing is applied when using any weapon, should only be applied when using berserker melee weapons
    • French, Spanish, Brazilian Portuguese localization fixes
    • Option to disable auto upgrade feature


    KNOWN ISSUES:
    • Custom maps are unable to load custom assets properly.
    • The SDK is not shipping due to a material issue we are tracking down
    • Input configs will be wiped in this update - we hope to have this addressed when we ship the full update
    • Issues related to changing display resolutions
    • SLI graphical issues related to texture flickering and blacked out textures on certain video settings
    • New Achievements are not set live yet
    • Custom maps are not currently supported in this beta
     
    Yoshiro;n2281709 said:
    • Berserker - Skirmisher skill heals 2 points per second, description states it should be 1 point
    • SWAT shoots 9mm faster in Zedtime and Commando can't despite having similar skills

    One question to both of these: Which one will be fixed?

    Will the Description of the skirmisher skill be fixed or the healing?
    Will the Commando now also be able to shoot faster or will the SWAT now not be able to anymore?


    Anyway, great work and since this beta will be out before christmas I know what I will be doing over the holidays ;P
     
    Upvote 0
    The new weapon melee weapon is terrible. Worser than the pulverizer in every way other than the fact it launches enemies 1000 meters far. Same parrying damage and blocking damage taken(fleshpound got me to 88 with the same attack parry and 82 with block) Also, exploding on death when I use the shield bash and strong left attack? Really guys? Also the impact noises for something called a bone crusher is hugely disappointing. Get some audio work done please as well as actually making this weapon good.

    The new gorefiend has terrible response to attacks(no stumbling from an m79 direct hit, no stumbling from any melee hit, no nothing). Only if you use perk skills you can actually make the guy get affected. For a game with a great gore system, sad you didn't use it to your advantage as well as limiting zed disabilities with perk skills(seriously, why?). Hopefully after this beta all the stuff will be balanced.

    Oh and heres a couple of good things you guys actually did:Gorefiend looks good and his swords sound cooler than the Gorefast's sword.
     
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    Upvote 0