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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Assortment of nice additions

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  • Assortment of nice additions

    A few ideas I would like to see added in, A way of turning on/off all taverns and training. it be comes imposable to manage on huge levels.
    A home icon to get back to main base. more zoom out and maybe some sort of popup mini map just to click roughly the position you want to go.

    I know this is quite a few things and there are only 2 devs, but I thought I'd list them anyway.

    What do you guys think, like these? have other ideas?
    Last edited by jalex3; 05-06-2011, 03:11 AM.
    sigpic

  • #2
    Yes, it would be nice to see something that would make it a bit easier to manage huge levels.

    I like having huge colonies but you tend to die then

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    • #3
      Turning off all taverns sound like a good addition -- will write it down to the list of things to patch in!

      It might be hard figuring out since you must read the codex, but F1 actually teleports you to your base! =)

      We looked at adding a minimap previously, but the main issue is that the playfield is so huge that it's hard to represent it properly. In games where the map is made in advance, they can just render a little image of it, but we can't since every game is different, and constantly changing! If one pixel were to represent one square in T-Hardcore, the map would be larger than 1000x1000 on the screen! We could shrink this to something more reasonable, say 100x100, but then one pixel would represent a hundred squares, and that's bad in a different sense =P

      Favourite icons might help you move around a bit! It's pretty helpful to use those on Diggers that venture far out to get good minerals, and on Warriors you want to power level. Hmm... I might add an option to adjust the max zoom-out levels! The lock that's in now is because weaker computers would choke if zoomed out further.

      Thanks for the input; it's always welcome!

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      • #4
        I have bought the demo, and plan on buying the game as soon as I can figure out to how to pay for it (long story short, I can't myself make online purchases), so I don't know if this is already in-game:


        How about making the contents of caves visible when you press 'look around' at the end of a game? I'm always curious as to what was there, so I feel that'd be a nice touch

        I used to have a pointless signature, but those days are past.
        http://forums.tripwireinteractive.co...er.php?u=24084

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        • #5
          Originally posted by timur View Post
          How about making the contents of caves visible when you press 'look around' at the end of a game? I'm always curious as to what was there, so I feel that'd be a nice touch
          Iv got the game but never even noticed what it does in that way.
          sigpic

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          • #6
            Why not make it so you can see a larger size of blocks, so that way players can see the whole map at once, it would make moving about a breeze.

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            • #7
              The big problem is that more blocks is more things that will hurt the performance. We have an option so you change the Zoom out level.

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