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  1. Diablo stuff's
  2. Kar98k Mauser
  3. 10 points question?
  4. Early M4
  5. CoreMaster models
  6. What are you working on?
  7. can download model on red orchestra 1-2 from google sketch?
  8. Issue
  9. Dragunov
  10. Shadow on Sniper Scope doesn't work when reloaded
  11. udk animation compatibility?
  12. A couple of models I made a long time ago I just found:
  13. Need opinion
  14. Left and Right handed models
  15. Free 3D modelling programs - what is the best?
  16. environmental art
  17. Cinematic tools for RO2 ?
  18. K98 - wip
  19. Looking for a Mod team
  20. Turning off hud and model?
  21. Reference images for models
  22. Gun modeling
  23. 3d guy searching for a team
  24. 3D character artist looking for projects
  25. Mosquito British Bomber.
  26. The big Tank thread for mod builers
  27. Gore models- How do they work?
  28. German Tiger Tank
  29. 3DS Max, animating tutorials, hand models
  30. Cinema 4D / reference models
  31. A question about Modelling
  32. Model request ?
  33. How import model from 3ds max?
  34. How i export models from ro2SKD to udk or 3ds max?
  35. 3Ds Max vs Maya ?
  36. importing into 3ds max
  37. question
  38. Simple 3DS Max question
  39. Need help if poss
  40. Matinee, which Skeletal Meshes?
  41. Request: Snowy Vegetation
  42. Importing Mass Effect files into SDK
  43. Gatling Gun (WIP)
  44. Collision model
  45. Consistent UV Mapping Across Tileable Meshes
  46. How to create weapon and texture it.
  47. 3ds Max: Disabling Auto-Simplification during Boolean
  48. Wireframe confusion
  49. Texture Extracting
  50. [3ds Max] Managing Spline Interpolation Levels
  51. Static Mesh (boulder/rock) Collision Question?
  52. PTRS Singel round reload and animation.
  53. How can I share my prefabs for others to use?
  54. Unnecessary Material IDs
  55. 3DS Max / UDK problem - beginner needs help......
  56. Static meshes: KV-1 and KV-2
  57. Static mesh: German crate [download]
  58. Static, Log Home
  59. double sided mesh?
  60. Import model from 3ds max 2013 to RO2SDK
  61. Animations and bones in RO2: how do they work?
  62. How to import Blender models into RO2 SDK
  63. Tank tracks: how?
  64. LCVP Model/Animation
  65. My first textured Mesh / Rotating Motor
  66. How do i make a 3d animated gun work inside my Mod.
  67. Creating lightmaps in 3ds Max
  68. BSP to Static Mesh question
  69. Stuka Motor Animation
  70. Invisible Barbwire after reimport!
  71. [3ds Max] What is the best way to model cracks/holes in planar objects?