- things to do while we wait
- map remakes
- Show off your WIP *other* Unreal/Source engine maps
- Stalingrad-specific Posters & Docs
- General Level desing info
- Can we get the SDK early
- *Map prefix*-Woods
- Terrain Help
- Siege of Budapest 1944
- HDR Lighting question for mappers
- Building Buildings - Proper Methodology?
- Maxium map size?
- Maps in the works.....
- Community mappack "steammod"
- Could we have a scale actor in advance?
- Any chance of having static meshes
- In Country looking for mappers
- Reborn Designer - a couple of questions
- Map of our 1100 year old hometown "Oldeberkoop"
- Geometry style: Additive or Subtractive?
- Confused BSP or Statics?
- Stalingrad Assorted Maps/Aerial Photos for custom mappers
- 3D user interface like in Second Life ?
- How Does it stack up?
- Porting
- historical maps and training single player map
- My first bunker. How do i design levels with static meshes?
- UDK or UT3 editor?
- What ROOST and ROmod maps would you like to see remade in RO2?
- Good basic tutorials?
- Ghost recon type coop maps
- slit trenches and other terrain-based fortifications
- Random map generator
- When will the map editor be released?
- .rom convert to udk
- New to Map Making
- RO2-PIChaikovskii Vehicle only objective in RO2 map design
- Custom maps and Campaign mode?
- What makes a successful CA map (and map idea)
- A Guide for the New UDK Mapper
- May and how can I use the asset from RO2 in UDK ?
- We need a Overhead map tutorial
- Custom Maps - Historical or otherwise...
- New to map making questions
- Firing Range Map
- When is the SDK coming?
- Map Size Cap
- Historical Stalingrad Scenarios & Custom Maps
- Map Request
- Terrain as Static Mesh?
- looking for members to work on huge wwii eastern front tank battle centric maps
- calling all modders / mappers need help recreating Battle of Kursk for RO2
- SDK is finally relased!
- Project Barrikady
- Opening the SDK via Batch File
- Are mapping tools out yet?
- Suggestion: Squad Skin's
- SDK 'Play in Editor' working?
- Is anyone going to make a RO2-specific mapping guide?
- How to edit the current maps
- Retail maps sizes?
- Level Design Resources
- Source material for battle at Malaya Zemlya
- Bring some new maps pls!
- Key Request
- DerZooBunker public release (ostfront)
- 3d map of city and other information
- Inspiration, detailed pictures of central Stalingrad
- more tanks maps
- SpeedTree weirdness
- Interview with Drecks on ROLadder.net
- Material Packs
- Basic map
- Looking for some practice.
- SDK Issues
- Live fire aiming [Map]
- Will there be a tutorial?
- Map porting from other engines
- Texture importing
- Setting territory locations
- SDK issues
- Range of infantry weapons
- Karlovka 2:
- Complicated (?) questions from an SDK noob
- Will community-made maps need to be whitelisted?
- Asymmetrical teams?
- Mutations packaged with maps
- Lockdown
- Question about buildings and structures
- Map download handling.
- Costum Packages not saving in SDK
- Decal with only normal map no tex
- Red lines
- Terrain Layers - Textures
- Any Updates on SDK Progress?
- Saving asset packages
- Objective problem
- SDK constantly crashes when opening saved project
- Subtracting from an additive brush
- Tools for mapping
- Bot Pathing issue
- Special AI Nodes
- Falling through terrain
- Looking for pictures, etc. of Silikat Factory and Schnellhefter
- Meshes are not snapping to grid
- Maps with Lots of Trees
- 3DS Max scale same as SDK?
- Static Meshes-How big is too big?
- Booleen or walls for buildings in 3DS Max
- Example Maps
- RO2 Level Design Basics Explained
- Ambient Light
- new mapper
- Can't find textures or maps?
- Learn to use RO2 SDK
- Brush preview has disappeared!
- Map slow in UDK means map slow while playing?
- Snapping meshes directly upon adding
- BSP vs. Static Mesh
- ROMantleMarker
- New idea? Scalable overlay material
- Terrain has a rogue shadow
- Question on Static Meshes.
- Play testing an unpublished map?
- Foliage Layer v Deco Layer
- How does one add Player classes and stuff?
- Preparing a map for first online tests
- Map doesn't work ingame
- Spawn Struggle ( I'm with stupid )
- Kismet Basic Guide/Information for RO2
- Pickup-able weapons
- Silikat Factory Question
- ROPlayerStarts Team Index
- The overhead map and spawn selection screen
- General Map Performance Guidelines
- Mamaev Kurgan map
- Tripwire provided SDK Sample Maps
- Generic building models
- DominantDirectionalLight
- Minimum Spec for Content Creation
- Thank You Tripwire!
- Props Vegetation Crash?
- How to Add Bots & Paths?
- Help needed on spawns
- Editing the Kismet example map.
- Join current maps together?
- [Kismet] What can stop an objective being captured?
- Kismet debugging
- How do we place MG guns? well!
- So I'm Never Using Origin Again
- Package Reference Warnings
- Terrain Question- How to Dig/Make Trenches?
- Lightmass failed.
- Cant finish my map now
- Static meshes invisible walls
- Removing static objects
- Problem applying material to static mesh
- Destructable meshes in Spartanovka map
- RO2 Unreal units
- Artillery question.
- Shadow problem
- i found no way to fix the servercrashbug
- Total noob advice
- Shell craters
- problem with cookedpcserver version
- Ambient Sounds
- Server test questions
- ROVolumeNoArtillery use
- my spawn doesn't work correct
- coldsteel comments
- Do CoverNodes interfere with ROPlaceableVolumes?
- Mantling Height
- Getting objective cap zone on overhead map
- BSP lighting issues
- MG Deployment on sandbags
- PIE question
- limiting the number of object ?
- Bots in PIE?
- repeating textures
- Question on converting to static mesh
- ROEd problems
- Terrain layer questions
- Blocking Volume not blocking all
- SDK sample maps request
- Importing .upk files
- Minimum Spec 8GB
- Error message-Invalid material index
- Cooking Problems
- INT files
- Using Realworldterrein in your maps
- Exporting textures from SDK?
- [Kismet] Max Players
- SDK for idiots?
- Cover problems
- Narrowing down Custom Map issues on select servers
- vertex paint not working on custom mesh
- UDK Texturing issues.
- TWI Static Mesh collision
- Map Downloader / Cache Extractor - best way to distribute
- Initial Spawns and 2nd spawns on first death
- Custom Map/Scenario Idea for a Designer
- Water?
- Geometry Tools - Pen and Centered Origin
- Game crashing when testing destructibles
- Cooking Maps with Multiple Game Types
- Working with Multiple Terrains
- Draw calls
- SDK crashing
- [MAP-WIP] Novoya Forest
- Fracture Tool
- Odd Translate Widget
- Level design layout and workflow; what's your approach?
- Problem spawning with example SDK map, on dedicated server.
- Map Redirect/SDK Issues
- Proc Building wierdness
- Need help with random spawns inside PlayerStartGroup.
- Multiple Swarm agent working
- Creating a row of fences / series
- Performance using console. broken covernodes, spawn cams etc
- changing materials on TW assets (nooby Q)
- Ordering bots around
- Kismet problem
- Need level template help
- World Info. class weirdness
- Satchel Objectives
- Map loading screen-can we alter the text in the "Tips" section?
- Everyone blows up in spawn
- Cooking problem
- My pylons are buggin'
- Lean Left/Right Cover in sdk?
- Closing last spawns before the next round
- Switching Materials En Masse
- Winter/spring uniforms
- Taking screen shots in PIE
- Map file size question
- Wanted- Tips on map optimization
- Community maps for new patch and free weekend release
- Kactor / StaticMeshActor shooting on it?
- Map Load / Sdk Crash
- Updates to the new SDK - PART 1
- Known SDK Problem - Work around
- Question about map size ?
- SDK Broke?
- Complete Noob wants to learn
- Fingers crossed the TWI Redirect works !
- SDK post-patch wierdness
- WorldInfo question
- Editor / Content browser is giving me a headache
- Can't cook
- Can't open more than one SDK anymore?
- terrain volumes
- Kismet behaviour change since patch
- Kismet question
- Questions about Mantling
- Terrain layer question
- Collision question
- FluidSurfaceActors
- Special Function Volumes
- SDK update?
- Do Bots react on smoke?
- Limiting bCanStepUpOn
- Big news!
- 3ds max for map making
- 2 CoverLink questions
- RallyNodes
- Custom Map Loading message
- [MAP-WIP] Scholar
- Custom Map file location
- Crash on loading
- Uploading cooked maps or sharing WIP map files
- [WIP]House of the specialists
- Environmental Artillery
- Static Mesh Material Scaling?
- Editor Questions
- How to fix this?
- Drecks! This is for you!
- Role Infos - Num Primary Blah...
- CullDistanceVolume and MaxDrawDistance
- Getting Started
- ROSpawnCameraActor, where is it located?
- FBX vs ASE and Collision
- Problem with new custom map
- Kismet Confusion
- BSP Plane Weirdness
- Content Browser Causing Crashes
- The search for textures
- I've got a huge package
- Questions/clarification about Mesh Combining
- Can no longer open SDK
- Lighting bounces too much? Can't make it dark in my tunnel.
- Weird Brush Scaling Problem
- Some Map Making Questions
- DebugPosedPlayer
- Found a Spawn Protection Warning Bug
- Spawn Protection Timer Countdown
- Tsaritsa Gully
- Weird Ligthing bugs
- Content Browser causes crash?
- Sketchup to UDK
- Question about Kriegstadt map
- [TWI] Devs Attention! maps/testing
- Struggling to set up cover.
- [MAP-WIP] Tsentralnyy Sewers
- Steam/Forum Group RollCall + name list
- What file logs previous content browser search?
- [MAP-WIP] Millerovo
- Pylons that won't build
- Porting Old Maps into RO2:
- ...
- Cooking with custom UPK files (Why people Crash ?)
- [MAP-WIP] Der Kessel
- press <T> for tactical view - remove?
- [Map-WIP] TE-GumrakStation
- Deleting terrain materials
- Edit default maps
- Performance hit for too many pylons?
- Overhead Map and Mapzone Textures
- Recon Matinee
- RO2 SDK does not work
- Get Position?
- July 19th RO 2 Beta Patch
- I need a little help...
- Maptest
- Many tanks = low fps
- All maps need to recook with todays update
- [NEW MAP] Bridges of Druzhina
- Slow down player speed in river?
- Adjust Tank spawn time
- Mamayev assets
- Need Help- Critical Error Building Lightmass
- MAP WIP- EAGLES NEST (New Images)
- Spawning AT grenades etc on the ground
- Where are all the remakes?
- ROS SDK Tutorial Videos
- How to distribute custom assets?
- Can't create ROMapInfo?
- Fog in SDK?
- Terrain Frustration
- Editor crash when loading map.
- [Map-WIP] TE-Platz
- Where do i put the custom maps ?
- Texture Pan?
- Selective Lighting with Directional Lights
- Spawning riflemen with rifle and without nades???
- WIP - Operation Entschlacken
- Spawning Broke
- Barkovka?
- Falling through terrain
- New Russian Map Bakovka_b1
- How do i actully get to use the SDK to make maps?
- Invisible walls?
- WorldInfo
- [MAP-WIP] Climb Up
- [WIP Map] TE-Kurland
- combination of destructible meshes
- [MAP-WIP] Warsaw
- Lightmass crashing after completion
- Setting up spawns.
- Props_Static_Mats
- Music Selection
- Looking for some help to cook The Eagles Nest...Any Takers?
- New Error Message- Anyone Seen This?
- TextPropPlanes and lighting
- Maps with a sense of Dread?
- no arty volumes
- Dude, where's my lights?
- Having trouble with something that i shouldn't be.
- Lighting Seams even with Lightmaps
- Greyish Lighting on BSP Surfaces
- Fading terrain over distance
- Community Covernode Placement Service
- [Map-WIP] Radishchevo Swamp
- Slow down on releases!
- Getting a Ladder to Work?
- Trouble with NavMesh Generation
- Kismet and logs
- Tank Spawning/Editor Problem new Orel Map
- Annoying SDK habit
- Rubble-city [WIP-Alpha]: Name also a work in progress edition
- Destructibles
- Where is content?
- Collision-differences between
- messed up spawns
- Spawn Help
- TE-NotSureYet
- Map Cooking Tip
- Size/ Lenght of a good map.
- Best maps ever?
- Performance goes down the toilet with BSP visable
- German Field Fortifications: Reference Material
- Play from here...
- Spawn Protection Not Resetting During Second Round
- TE-WestHarbor (work in progress)
- Critical Error!
- Server spawn issue
- IMPORTANT UPDATE - Phase 2 of the Mapping Contest Has MOVED
- 20 seconds Spawn Protection after Cap.
- Modular Building Pack
- RO 2 Workshop Beta
- Stick to one file name format
- [MAP-WIP] Stalingradkessel
- problem with a black sky
- Build times
- [WIP]Rakowice 2012
- Limit of Sounds? Matinee and Game
- Content Browser Issue
- Fractured Static Meshes
- Blurry scope for marksman in PIE.
- WIP - No Man's Hill
- Simple question-Interior room dimentions
- WIP-Warehouse
- Custom Map RO 2 Wiki Section
- New Orel_At_Dawn Map
- Orel Map Spawn Sequence Problem
- Phase 1 Mapping Contest Update
- Arial Recon and Overhead map Orel At Dawn
- Prob with pylon
- Problem with cast dynamic shadows and lightmass
- Where is "ROVolumePlayerStartGroup"
- Shadow Problem
- How do I set up spawns?
- [map-wip]
- Bots Question about not including in custom Maps
- [wip] German/Russian, forest version of DDay
- [MAP] Candy Land [WIP]
- Crashing while saving because of covernodes
- [Map-WIP] Yakovlevo
- Different Build => Different Version Number
- Workshop is nice, but not for server admins
- Maps with Supporting Packages
- Playtest Servercrash
- Lighting question
- How to SetMapInfo() ?
- Heads up - New RO 2 build on the way
- Phase 2 Mapping Contest Guidelines
- Forcing lowest LOD on static mesh objects
- Bullet penetration
- Player spawns in Water [help needed]
- Custom map crash.
- Cant join any servers with new maps!
- Tank spawning question
- An absolutely shameless open statement to map devs.
- Reminder - PHASE 2 SUBMISSIONS ARE DUE ON NOV 30th!
- [MAP-WIP] TE-Catalavoska
- Map Update Thread
- Redesigned cap-layout for exisitng maps
- How to use ROWaterVolume to slow player
- Beware of!
- Spectator in Pie?
- [MAP] Kriegsweihnachten1942
- [MAP-WIP] Westerplatte
- Workshop Update Crash
- [WIP]TE-Kaukasus
- Kriegsziet "Bug" Report.
- [WIP]TE-Odessa
- MAP-WIP (Map name is also wip)
- Winterwald..gimme the old one back
- Re-Submission
- German Field Fortifications on the Eastern Front
- Beware of map makers!
- Red Orchestra update 11/01/13
- Smaller maps
- How to make your first Red Orchestra 2 Map
- Help need please
- SDK - adding bots
- Following dahn's how to
- Can't find destructible assets any more
- Actor collision question
- How to make your first Destructible
- Compilation of RO2 Map Making Tips and Tutorials
- How to place down your first Static Mesh
- How to understand Kismet
- dahn Any chance of a how to on setting up mantling properly ?
- How to place down Trenches like a boss
- How to place Cover Nodes
- General Tips and Tricks from Danh
- Quick question
- Bots and Pylons
- Cant start Sdk because of recent steam update.
- How to spawn Fixed MG's
- How to place down an array of objects such as pylons
- Why you should not Drag and Drop Static Meshes
- A question Guys
- Any way to save my map?
- Cant see my cooked map in steam workshop
- Map Boundaries
- [Map-WIP] Stalag 13
- Tilted widget
- Trench and Bunkers
- Moving sun
- RO 2 Update Coming - Maps Need To Be Rebuilt
- Exporting stock static meshes
- Lotkovia
- *Free* Textures and Models
- [WIP] Forest Map
- Definition of a good map
- Introduce yourself
- Is the Steam Workshop working post 21 Feb patch ?
- UDK help
- Post Feb 15 patch "New SDK Bugs"