PDA

View Full Version : Ideas and Suggestions


Pages : [1] 2 3 4 5 6 7 8 9 10

  1. Compiled list of *good* suggestions from RO for ROHOS
  2. Objective based missions.
  3. my thoughts/suggestion
  4. Cap systems
  5. Planes and Naval units?
  6. TF2-style "Progressive maps"
  7. Animations for climbing ladders and swimming!
  8. Rolling
  9. Serverini option for realistic loadouts
  10. Box art
  11. Human player under fire
  12. Please support Triplehead2Go surround gaming
  13. More stance postures to finely adjust height
  14. Some Asian skins would be nice
  15. Squad communication
  16. 2 Ideas: Stolen Vehicles / Destroy Environment
  17. Ability to throw grenades back
  18. blur when turning
  19. Aiming
  20. Plead: no depth of field please!
  21. Rossmeister's suggestions
  22. RO: HOS beta test program
  23. First Person Cover System
  24. Animation breakpoints.
  25. More weapons added
  26. What vehicles would you like to see in ROHOS ?
  27. Some suggestions for Red Orchestra: Heroes of Stalingrad
  28. Iron Sight Free Aim (No, not the RnL system)
  29. PC or Console?
  30. Regenerating Health
  31. Communication Realism?
  32. The "New" MP40, a suggestion by The_Emperor
  33. Weapon collision with enviroment.
  34. Captured PPSh41's
  35. Personalizing weapons
  36. Red Orchestra: Heroes of Stalingrad Role-info (proposal)
  37. shooting during IS animation and such
  38. Jam-able weapons
  39. Red Orchestra: Heroes of Stalingrad Controls (proposal)
  40. Real City Plan of Stalingrad
  41. Other Countries?
  42. Dead nades and Team Killing
  43. Dragging wounded comrade to safety
  44. Squad realism
  45. Please Don't Mess Up the Iron Sights!
  46. Weight and Movement
  47. Letters from Stalingrad
  48. Particle effects / Volumetric gas
  49. Radios and Combat engineering.
  50. Immersion Wishlist
  51. Option for only clots, gorefast and crawlers
  52. senseful loading screen.
  53. Get rid of the Bang on startup
  54. Making melee combat more realistic!
  55. Coop Mode
  56. Artillery holes
  57. Real minefields
  58. Checkpoints and Respawns
  59. RO Stats
  60. Terrain
  61. Getting hit
  62. Realistic wounds and other ideas
  63. Melee Weapons
  64. 1st person animations inside vehicles
  65. Track IR Support?
  66. Hip-shooting is unrealistic
  67. Hooray for Campaigns: But a trap that must be avoided...
  68. Tank commanders using weapons when looking outside of the hatch
  69. Make me happy - Realistic Sniper rifles
  70. Zeltbanh
  71. Retail Release
  72. Naval Infantry
  73. A new Perk and Additions to Current Perks and New Weapons
  74. Dropping weapons - only for certian weapons
  75. Ability to shoot (or use grenades) from the tank's turrent hatch
  76. Vehicles - Jeeps and Two-Seated Motorcycles
  77. Environmental interaction, Vaulting over obstacles and breakable windows/beams.
  78. New points system to promote teamwork and CAPPING
  79. Faces/Bodies with emotion + voice icon above head
  80. Sniper's Choices
  81. Animation 'cycle' for bolt actions
  82. Bring back surface specific shellcasing sounds
  83. tank armor system
  84. blood!
  85. Platoon/Squad Leader Ideas
  86. airplanes?
  87. Realistic Weapon Switching
  88. finish him!!
  89. hear the voices of players
  90. hear the voice of the enemy
  91. Low profile - tank myth?
  92. Soundscape
  93. [New Game Type] Search & Recovery
  94. Nerf hipshooting - myth busted, do something
  95. Tank Recovery Vehicles
  96. Bodies
  97. Disheveled Uniforms
  98. Tank wreckages
  99. Ue3
  100. Nade Diving
  101. [New Gametype] Infiltration & Supplyroute
  102. Aircraft?
  103. Variables in the environment to prevent at least some "learning" of maps.
  104. Trenches.
  105. Variable Stance
  106. Half time side swapping
  107. Role Statistics and Selection
  108. Easier Objective Management
  109. Grenade best team killer in RO
  110. Small Arms Destruction
  111. Role Selection
  112. My 2 cents...
  113. Enemy Vehicles
  114. New Points System
  115. Death, destrucion, and A new unit class?
  116. Map artificial inteligence
  117. New Capture system.
  118. Conveying the sense of smell and mental state.
  119. Indoor Sound Reverb
  120. hit points and adjusting sights
  121. Hafthohlladung???
  122. Speed of Sound
  123. Aim-FOV/Zoom & IFF [Long]
  124. Rain
  125. Real night fighting for HOS
  126. The assistant to the machine gunner
  127. Various suggestions from {Core}Metalhead
  128. Field medic
  129. So called Scrim
  130. The 'Bigger Picture'
  131. Women snipers
  132. Dead bodys
  133. "Automatic setings" options
  134. Removing spawn protection when 0% reinforcements left
  135. Difficulty degrees for SP.
  136. Ping Compensation! Please!
  137. Death Animations
  138. Movable field guns?
  139. atleast 100 players online
  140. Atmospheric suggestions
  141. Attention to detail... might be a stupid suggestion...
  142. Bayonet Fix
  143. Search and Destroy anybody?
  144. Kill text revolution
  145. Improving abilities
  146. a way to prevent everyone from being a "hero" 4 years later
  147. Limited life Search and Destroyish gametype
  148. Issues in RO to i hope to see fixed in ROHOS
  149. Fake target or helmet trick
  150. Removable Front Sight Hood for Kar98
  151. Unreal Engine 3 looks terrible. Please improve.
  152. 'Hardcore Mode' of Sorts
  153. few suggestions
  154. Unlockable gear: idea's?
  155. Make fun of the "Yet another WW2 game"
  156. insignia
  157. Unarmed combat pls!!
  158. RO HOS Enciklopedia
  159. Please make the GUI look pretty.
  160. Scoreboard/Points suggestion
  161. Showing Reinforcements/Enemy Score
  162. G15 support
  163. Tweakability of mouse settings.
  164. Server skill limiting
  165. Skill-Based Auto-Balance?
  166. Please add support for real widescreen.
  167. please add this to server browser
  168. New achievements suggestions
  169. True HDR
  170. Weapon Switch Timing
  171. Ability to throw grenades back ?
  172. Dynamic music
  173. Why radar ?
  174. German transport - something is wrong
  175. Multi-layered objective maps
  176. Traditional World War 2 Songs
  177. Hit detection
  178. Tactic basics
  179. "Cable guy" map
  180. Zoom button and variable zoom based on resolution.
  181. Cannot choose Squad Leader if name is ROPLAYER
  182. No death messages on "realism" server
  183. Serverprofiles -for WebAdmin and InGame
  184. blind nades?
  185. More persistent dust / smoke from indoor grenades
  186. Smoke grenades
  187. Rifle grenades
  188. Player speeds in "Relaxed Realism"
  189. Limit elevation when prone
  190. Relaxed Realism + Crosshairs
  191. HUD Design For Realism Gaming
  192. Variable stamina based on temp
  193. Automatic variable mouse sensitivity on IS / hold breath
  194. movement penalty
  195. Kicking - pushing
  196. Heath system
  197. manteling
  198. Historical overview and map objective videos
  199. Bullet hit feedback
  200. All randoom
  201. Cover system
  202. Map Suggestion: Mamayev Kurgan
  203. About the Weapon Collision Detection ?
  204. Reolading weapon when sprinting
  205. AI tank driver
  206. Feign Death
  207. VOIP communications sound based on location.
  208. All Possible Vehicles
  209. aim zoom.
  210. Two primary weapons in HOS.
  211. A long time RO fan has 1 suggestion
  212. Must read suggestion (GC Walkthrough)
  213. TWI, be sure to fix old glitches, bugs, cheats from RO:O
  214. Supplies
  215. Movement penalty for MG, PTRD and multi-fausts
  216. old maps
  217. Weapon-Related Suggestion
  218. How will aiming work on consoles?
  219. Random weapon Grenadier - Class
  220. Flamethrowers
  221. Melee attacking
  222. Grenades/Ordnance vs. Tanks
  223. Molotov cocktails
  224. Downloadable Content/Episodes
  225. Tank controlling
  226. Item Animations?
  227. HOS website
  228. IS for scoped rifles if available
  229. Jump modification
  230. Entering - leaving vehicles
  231. Civilians
  232. Nebelwerfer Batteries-Stukas
  233. Moding
  234. My Opinion about RO:HoS
  235. MG fire mode
  236. Someway to ID friendly tank crews.
  237. trackir and heroes of stalingrad
  238. Will dead corpses be able to stop/slow down bullets?
  239. A way to add medics (non-traditional approach)
  240. Body realism
  241. Demorecord and Playback
  242. Ideas About Tank Spawn Limits
  243. Bots and crew-manned weapons
  244. RO: HoS Server Browser + FL
  245. falling over
  246. Grenades and shrapnel/fragments
  247. My Two Cents: Suggestions from a RO junkie
  248. Temperature and war
  249. Lag compensation
  250. Changing Weather?
  251. Realistic Vehicle Destruction
  252. Cover Manipulation
  253. man vs tank
  254. Body debate II
  255. Falling to the ground when shot in the feet/legs
  256. Correct tank optics on slope/tilt
  257. Take Cover using a Mounted Machine Gun.
  258. DX9/10 Render Paths & FSAA
  259. MP-40, Pps-43 Stock
  260. Equipment picking from ground
  261. Please... NO quicksaves in SP mode
  262. How about some new screenshots?
  263. Damaged Weapons when shot.
  264. Swimming animations
  265. Full Body Awareness for the 1st person view
  266. Resting MG's
  267. Headtracking using project Nathal
  268. character back-stories
  269. f(lame thrower)(Make better thread titles next time)
  270. Grenades, take II
  271. AI thats capable and unpredictable
  272. Average difficulty showcase in servers
  273. Different weapon colors
  274. Should magazines be topped off at spawn?
  275. Tripwire's Weapon Functionality
  276. Characters more alive
  277. Will be be able to top off bolt action rifles?
  278. Player's mental state
  279. Melee distance, momentum and stamina
  280. First person view and ...
  281. How to implement radio to german tanks/game?
  282. Loud and Silent Modes! Fiegn Death!
  283. Tanks vs. fences
  284. The friendly characterdots on the radar thingy
  285. Deathmessages kill distance
  286. What about a Split-screen mode?
  287. 3-D audio
  288. More self propeled guns?
  289. Death Messages?
  290. Throwing back life grenades
  291. Dual Pistols
  292. Closing cap of stick grenade
  293. The Darn Death Satchel thingy
  294. Low Light Maps, Searchlights, Flares for Officers.
  295. NO BOTs in multiplayer!
  296. Get in and move about
  297. Managing TK's properly
  298. Melee damage
  299. Grenades, take III
  300. Faster clip loading for bot action rifles
  301. "Rabbit ears" - trench periscope - binoculars
  302. Please allow server owners to adjust the suppression effects
  303. Ironsights disalignment during stands change
  304. Local spotting system for tanks
  305. Destroyed vehicles - battlefield objects
  306. Emergency reinforcements
  307. New way to pick up ammo and grenades
  308. Server countdown when unpausing.
  309. Stuka Dive Bomber
  310. Ideas!!!!
  311. Possible solution to team communication problems?
  312. Will be heavy machineguns in RO HOS?
  313. Destructible Enviroments
  314. Unconventional Weapons
  315. Always have an infantry transport at spawn
  316. Client-Side Additions
  317. Body Falls Sounds
  318. Choosing head gear
  319. Weapon stealing by teammate
  320. Allow servers to force some display settings on users.
  321. Nazi allies
  322. Third Person Perspective
  323. Remove Capture Bar
  324. Bayonet System
  325. Better grouping with pistols.
  326. Physx!
  327. Tank/panzer crews
  328. Three ways to hold a gun- too many?
  329. Eye candy suggestions
  330. Only old men fought at Stalingrad?
  331. Grenade support
  332. Class selection suggestion.
  333. Combat engineers/NCO class abolities
  334. A Good Vote-Menu
  335. New Game Mode
  336. New Character Annimations
  337. New Player Skins
  338. Please read this Tripwire! by Farber 2nd SS
  339. Gore?
  340. Add alt tabbing functionality
  341. Voice Quality
  342. Artillery Ideas
  343. Katiushkas
  344. Maps
  345. Engine - vehicle sounds
  346. Mp40
  347. Why there is no more the suppression effect?
  348. Tanks?
  349. Advanced Hand to Hand anyone?
  350. Legs anyone?
  351. More smoke from weapons
  352. Add a Benchmarking tool
  353. Saluting
  354. IF there is a perk system in RO:HoS
  355. Individual reinforcements
  356. Weapons from the CC mod added to the other RO maps
  357. Hardcore Realism, Realism and Mainstream Mode
  358. FOV options
  359. Mouse speed modification.
  360. More realistic through fear display
  361. Selective/Locational Voice Communication
  362. disassembling a clip magazine
  363. Model movement.
  364. Plenty of ideas
  365. taking weapons and ammo animation
  366. Commissar--No retreat, muhahahaha
  367. Planes
  368. MG42/34 with tripod and a little scope.
  369. Delay when switching wepons
  370. New gamemode based around 'terrorist hunt'-mode
  371. Tanks in ROHOS
  372. Make sure that 1st person and 3rd person displaying are the same!
  373. more player to RO 2 and RO 1 possibly
  374. DLC Ideas
  375. Custom Map Loading Screen and Intro Ability
  376. Overheadmap namings
  377. Will be anti tank rifles and rifle grenades?
  378. Why my friends are not playing RO
  379. Medic!
  380. Text to Speech:
  381. Official 3d support
  382. Blind fire and free aim comments...
  383. One thing to not add into RO2:
  384. Please NO "fireball" tank rounds
  385. Allow users to select where they spawn.
  386. Ability for servers to set a player limit for maps.
  387. Allow 2 - 4 people on an empty server to start a Skirmish fight
  388. Bolt action rifles in urban warfare
  389. Authentic Storyline PLEASE !
  390. Respawn Penalty
  391. Last stand map for the singleplayer! (Wave defense)
  392. bring it back!
  393. Tripwire RO 2010 mapping contest?
  394. Magazine check animation
  395. Ability to peek over machinegun.
  396. Mgs rpm, resupplying, and holding up mg rounds
  397. Craaaaattteesss!!!
  398. Binaural recording/support?
  399. picking up helmet
  400. Animations, animations, animations!
  401. Epic music
  402. RO 2 Facebook Fanpage !
  403. Close-Combating a Tank
  404. mortar ammo - grenades?
  405. Two suggestions: Attach slings to the weapons to hang on the back and ladder climbing
  406. Old Gewehr 98
  407. Team Ratios
  408. Different reload speeds
  409. fancy stell armor.
  410. Different mouse sensitivity settings in-game.
  411. Will snipers/marksmen get camo coats and wrapped rifles?
  412. support weapons on tanks, halftracks, etc.
  413. Real-time spawn deployments.
  414. carry more ammo
  415. Sharing Ammunition
  416. Class restriction and preventing weapon stealing
  417. Achievements and medals ideas for RO: HOS
  418. Grandpa makes resistance...
  419. Grenade impact
  420. New objective capture idea
  421. realistic ammo bags.
  422. How to prevent shooting on transports?
  423. Entering/exiting vehicle animations
  424. pretty looking empty rifle rounds
  425. Dog Tag System/Collection
  426. Resupply crates/places
  427. Rain and single player campaign ideas
  428. t-shirts
  429. Sniper Scoping/unscoping
  430. Rare ww2 weapons
  431. True sight mode
  432. Just a couple of suggestions and appraisals
  433. visual/audio effects
  434. Scope reflection in light.
  435. suggests
  436. Idea on how to combat players who fire directly into spawn.
  437. Realistic Supply/Ammunition?
  438. Situational Shouts
  439. NO guns-holograms
  440. Tanking; and 'one-man-tanking' in ROHOS - hopefully with a POLL
  441. Tank score issue
  442. Suggestions
  443. destructable cover?
  444. Tutorial movies
  445. Citadell's suggestions! Really good according to Citadell.
  446. Improved Squads Idea
  447. Historical Battles and Units?
  448. Dying weapon firing and "dancing"
  449. Ability to select aspect ratio seperate from the resolution
  450. Moveable small artillery guns on half tracks.
  451. satchel and score
  452. New ideas for RO: HOS!!!
  453. a flag icon next to the players name (to know which language he speaks)
  454. Customizable Character
  455. Multiplayer time limit
  456. Dynamic muzzle flashes + Movement suggestion
  457. Zoom in and zoom out with the binoculars, etc.
  458. What I think HoS should have
  459. Rolling grenades and throw back grenades...
  460. Active Ragdolls
  461. The "ROPlayer" problem
  462. Best and worst of suggestion - Look here before posting
  463. Character Models
  464. RO:HoS Music/Soundtrack
  465. Adjust the height of the player with mappeable button while aiming
  466. Destructable Terrain-Mac Daddy of Suggestions-
  467. Server sided Ragdoll
  468. All inclusive add free package version of RO:HoS
  469. Soldiers screaming when hit and not just when dying & Player breath visible
  470. Dirt/Dust kicking up from bullet impacts.
  471. Official/unofficial sigs support
  472. Are we gonna get kevlar like this cool Soviet?
  473. Hope they will allow us to hip fire MG42
  474. RO:HoS (collectors edition) items.
  475. Will clocks be animated and work?
  476. Night-Day transitions
  477. Road Bonus (vehicle movement)
  478. Should only the player with the fastest PC get SL, Mg, Sniper? NO - A Solution!
  479. TK for weapons
  480. AI Squads and Co-op
  481. DLC request
  482. Grenade Impact/Awareness thread [Merged]
  483. Tanks with Radio
  484. Loading screens
  485. Advertise in game for HOS!
  486. Multi-player campaign mode
  487. Spawn Zombies (please!?!)
  488. number of artystrikes depending on taking objectives...
  489. New Game Types
  490. Weapon Jamming?
  491. Improved random artillery from RO:O
  492. Various and simple suggestion from me.
  493. Peripheral vision
  494. X-ray Gaming anti cheat support for HoS
  495. SMG-Weapons overheating and 3rd person smoke
  496. Soldiers need to tire when crawling
  497. Blood clues
  498. Interested in Heroes of Stalingrad, not in Steam!
  499. Adressing the nade spam problem?
  500. Leading an attack?