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  1. Compiled list of *good* suggestions from RO for ROHOS
  2. Objective based missions.
  3. my thoughts/suggestion
  4. Cap systems
  5. Planes and Naval units?
  6. TF2-style "Progressive maps"
  7. Animations for climbing ladders and swimming!
  8. Rolling
  9. Serverini option for realistic loadouts
  10. Box art
  11. Human player under fire
  12. Please support Triplehead2Go surround gaming
  13. More stance postures to finely adjust height
  14. Some Asian skins would be nice
  15. Squad communication
  16. 2 Ideas: Stolen Vehicles / Destroy Environment
  17. Ability to throw grenades back
  18. blur when turning
  19. Aiming
  20. Plead: no depth of field please!
  21. Rossmeister's suggestions
  22. RO: HOS beta test program
  23. First Person Cover System
  24. Animation breakpoints.
  25. More weapons added
  26. Head Bob While Running
  27. some spread for grenades
  28. What vehicles would you like to see in ROHOS ?
  29. Some suggestions for Red Orchestra: Heroes of Stalingrad
  30. Iron Sight Free Aim (No, not the RnL system)
  31. PC or Console?
  32. Regenerating Health
  33. Communication Realism?
  34. The "New" MP40, a suggestion by The_Emperor
  35. Weapon collision with enviroment.
  36. Captured PPSh41's
  37. Personalizing weapons
  38. Red Orchestra: Heroes of Stalingrad Role-info (proposal)
  39. shooting during IS animation and such
  40. Jam-able weapons
  41. Red Orchestra: Heroes of Stalingrad Controls (proposal)
  42. Real City Plan of Stalingrad
  43. Other Countries?
  44. Dead nades and Team Killing
  45. Dragging wounded comrade to safety
  46. Squad realism
  47. Please Don't Mess Up the Iron Sights!
  48. Weight and Movement
  49. Actual Platoon Loadouts
  50. Letters from Stalingrad
  51. Particle effects / Volumetric gas
  52. Radios and Combat engineering.
  53. Immersion Wishlist
  54. Option for only clots, gorefast and crawlers
  55. Persistent Bodies
  56. senseful loading screen.
  57. Get rid of the Bang on startup
  58. Making melee combat more realistic!
  59. Coop Mode
  60. Artillery holes
  61. Real minefields
  62. Checkpoints and Respawns
  63. RO Stats
  64. Terrain
  65. Jamming and recoil !
  66. Getting hit
  67. Realistic wounds and other ideas
  68. Melee Weapons
  69. 1st person animations inside vehicles
  70. Track IR Support?
  71. Hip-shooting is unrealistic
  72. Hooray for Campaigns: But a trap that must be avoided...
  73. Tank commanders using weapons when looking outside of the hatch
  74. Make me happy - Realistic Sniper rifles
  75. Zeltbanh
  76. Retail Release
  77. Naval Infantry
  78. A new Perk and Additions to Current Perks and New Weapons
  79. Dropping weapons - only for certian weapons
  80. Ability to shoot (or use grenades) from the tank's turrent hatch
  81. Vehicles - Jeeps and Two-Seated Motorcycles
  82. Environmental interaction, Vaulting over obstacles and breakable windows/beams.
  83. New points system to promote teamwork and CAPPING
  84. Faces/Bodies with emotion + voice icon above head
  85. Sniper's Choices
  86. Animation 'cycle' for bolt actions
  87. Bring back surface specific shellcasing sounds
  88. tank armor system
  89. blood!
  90. Platoon/Squad Leader Ideas
  91. airplanes?
  92. Realistic Weapon Switching
  93. finish him!!
  94. hear the voices of players
  95. hear the voice of the enemy
  96. Low profile - tank myth?
  97. Soundscape
  98. [New Game Type] Search & Recovery
  99. Nerf hipshooting - myth busted, do something
  100. Tank Recovery Vehicles
  101. Bodies
  102. Disheveled Uniforms
  103. Tank wreckages
  104. Ue3
  105. Nade Diving
  106. [New Gametype] Infiltration & Supplyroute
  107. Aircraft?
  108. Variables in the environment to prevent at least some "learning" of maps.
  109. Trenches.
  110. Variable Stance
  111. Half time side swapping
  112. Role Statistics and Selection
  113. Easier Objective Management
  114. Grenade best team killer in RO
  115. Small Arms Destruction
  116. Role Selection
  117. My 2 cents...
  118. Enemy Vehicles
  119. New Points System
  120. Death, destrucion, and A new unit class?
  121. Map artificial inteligence
  122. "Capping Objective" Indicator
  123. New Capture system.
  124. Conveying the sense of smell and mental state.
  125. Indoor Sound Reverb
  126. hit points and adjusting sights
  127. Hafthohlladung???
  128. Speed of Sound
  129. Aim-FOV/Zoom & IFF [Long]
  130. Rain
  131. Real night fighting for HOS
  132. The assistant to the machine gunner
  133. Various suggestions from {Core}Metalhead
  134. Field medic
  135. So called Scrim
  136. The 'Bigger Picture'
  137. Women snipers
  138. Dead bodys
  139. "Automatic setings" options
  140. Removing spawn protection when 0% reinforcements left
  141. Difficulty degrees for SP.
  142. Ping Compensation! Please!
  143. Death Animations
  144. Please add bullet penetration
  145. Fix Ostfront Clipping issues!
  146. Movable field guns?
  147. atleast 100 players online
  148. Atmospheric suggestions
  149. Attention to detail... might be a stupid suggestion...
  150. Bayonet Fix
  151. Bombing Runs
  152. Search and Destroy anybody?
  153. Kill text revolution
  154. Improving abilities
  155. a way to prevent everyone from being a "hero" 4 years later
  156. Limited life Search and Destroyish gametype
  157. Issues in RO to i hope to see fixed in ROHOS
  158. Fake target or helmet trick
  159. Removable Front Sight Hood for Kar98
  160. Experience Propaganda In Game
  161. Unreal Engine 3 looks terrible. Please improve.
  162. 'Hardcore Mode' of Sorts
  163. few suggestions
  164. Unlockable gear: idea's?
  165. Make fun of the "Yet another WW2 game"
  166. insignia
  167. Unarmed combat pls!!
  168. RO HOS Enciklopedia
  169. Please make the GUI look pretty.
  170. Scoreboard/Points suggestion
  171. Showing Reinforcements/Enemy Score
  172. G15 support
  173. Tweakability of mouse settings.
  174. Server skill limiting
  175. Skill-Based Auto-Balance?
  176. Please add support for real widescreen.
  177. please add this to server browser
  178. New achievements suggestions
  179. True HDR
  180. Weapon Switch Timing
  181. Ability to throw grenades back ?
  182. Dynamic music
  183. Why radar ?
  184. German transport - something is wrong
  185. Multi-layered objective maps
  186. Traditional World War 2 Songs
  187. Hit detection
  188. Tactic basics
  189. "Cable guy" map
  190. Please stop crouch spam in RO2
  191. Zoom button and variable zoom based on resolution.
  192. Cannot choose Squad Leader if name is ROPLAYER
  193. No death messages on "realism" server
  194. Serverprofiles -for WebAdmin and InGame
  195. blind nades?
  196. Gewerh 41 m
  197. underrepresented camouflage equipment
  198. More persistent dust / smoke from indoor grenades
  199. Smoke grenades
  200. Rifle grenades
  201. Player speeds in "Relaxed Realism"
  202. Limit elevation when prone
  203. Relaxed Realism + Crosshairs
  204. HUD Design For Realism Gaming
  205. Variable stamina based on temp
  206. Automatic variable mouse sensitivity on IS / hold breath
  207. movement penalty
  208. Kicking - pushing
  209. Heath system
  210. manteling
  211. Historical overview and map objective videos
  212. Bullet hit feedback
  213. All randoom
  214. Cover system
  215. Map Suggestion: Mamayev Kurgan
  216. About the Weapon Collision Detection ?
  217. Reolading weapon when sprinting
  218. AI tank driver
  219. Feign Death
  220. VOIP communications sound based on location.
  221. All Possible Vehicles
  222. aim zoom.
  223. Two primary weapons in HOS.
  224. A long time RO fan has 1 suggestion
  225. Must read suggestion (GC Walkthrough)
  226. TWI, be sure to fix old glitches, bugs, cheats from RO:O
  227. Supplies
  228. Movement penalty for MG, PTRD and multi-fausts
  229. old maps
  230. Weapon-Related Suggestion
  231. How will aiming work on consoles?
  232. Volga !
  233. Random weapon Grenadier - Class
  234. Flamethrowers
  235. Melee attacking
  236. Grenades/Ordnance vs. Tanks
  237. Molotov cocktails
  238. Downloadable Content/Episodes
  239. Tank controlling
  240. Item Animations?
  241. HOS website
  242. IS for scoped rifles if available
  243. Jump modification
  244. Entering - leaving vehicles
  245. Civilians
  246. Nebelwerfer Batteries-Stukas
  247. Moding
  248. My Opinion about RO:HoS
  249. MG fire mode
  250. Someway to ID friendly tank crews.
  251. trackir and heroes of stalingrad
  252. Will dead corpses be able to stop/slow down bullets?
  253. A way to add medics (non-traditional approach)
  254. Stalingrad spirit
  255. Body realism
  256. Demorecord and Playback
  257. Ideas About Tank Spawn Limits
  258. Bots and crew-manned weapons
  259. fews ideas and suggestions !
  260. RO: HoS Server Browser + FL
  261. falling over
  262. Grenades and shrapnel/fragments
  263. My Two Cents: Suggestions from a RO junkie
  264. Temperature and war
  265. Lag compensation
  266. Changing Weather?
  267. questions
  268. Realistic Vehicle Destruction
  269. Cover Manipulation
  270. man vs tank
  271. Body debate II
  272. Falling to the ground when shot in the feet/legs
  273. Correct tank optics on slope/tilt
  274. Take Cover using a Mounted Machine Gun.
  275. DX9/10 Render Paths & FSAA
  276. MP-40, Pps-43 Stock
  277. Equipment picking from ground
  278. Please... NO quicksaves in SP mode
  279. How about some new screenshots?
  280. Damaged Weapons when shot.
  281. Swimming animations
  282. Full Body Awareness for the 1st person view
  283. Resting MG's
  284. Headtracking using project Nathal
  285. character back-stories
  286. f(lame thrower)(Make better thread titles next time)
  287. Grenades, take II
  288. AI thats capable and unpredictable
  289. RO 2 dedicated game on Stalingrad !
  290. Average difficulty showcase in servers
  291. Idea for the magazine ?
  292. Different weapon colors
  293. Should magazines be topped off at spawn?
  294. Tripwire's Weapon Functionality
  295. Characters more alive
  296. Will be be able to top off bolt action rifles?
  297. Player's mental state
  298. Melee distance, momentum and stamina
  299. First person view and ...
  300. How to implement radio to german tanks/game?
  301. Loud and Silent Modes! Fiegn Death!
  302. Tanks vs. fences
  303. The friendly characterdots on the radar thingy
  304. Deathmessages kill distance
  305. What about a Split-screen mode?
  306. 3-D audio
  307. More self propeled guns?
  308. Death Messages?
  309. Throwing back life grenades
  310. Dual Pistols
  311. Closing cap of stick grenade
  312. The Darn Death Satchel thingy
  313. Low Light Maps, Searchlights, Flares for Officers.
  314. NO BOTs in multiplayer!
  315. Get in and move about
  316. Managing TK's properly
  317. Melee damage
  318. Grenades, take III
  319. Faster clip loading for bot action rifles
  320. "Rabbit ears" - trench periscope - binoculars
  321. Please allow server owners to adjust the suppression effects
  322. Ironsights disalignment during stands change
  323. Local spotting system for tanks
  324. Destroyed vehicles - battlefield objects
  325. Emergency reinforcements
  326. New way to pick up ammo and grenades
  327. Server countdown when unpausing.
  328. Stuka Dive Bomber
  329. Ideas!!!!
  330. Possible solution to team communication problems?
  331. Will be heavy machineguns in RO HOS?
  332. Destructible Enviroments
  333. Unconventional Weapons
  334. Always have an infantry transport at spawn
  335. Client-Side Additions
  336. Body Falls Sounds
  337. Choosing head gear
  338. Weapon stealing by teammate
  339. Allow servers to force some display settings on users.
  340. Nazi allies
  341. Third Person Perspective
  342. Remove Capture Bar
  343. Bayonet System
  344. Better grouping with pistols.
  345. Physx!
  346. Tank/panzer crews
  347. Three ways to hold a gun- too many?
  348. Eye candy suggestions
  349. Different view in IS mode
  350. Only old men fought at Stalingrad?
  351. Grenade support
  352. Class selection suggestion.
  353. Combat engineers/NCO class abolities
  354. A Good Vote-Menu
  355. New Game Mode
  356. New Character Annimations
  357. New Player Skins
  358. Please read this Tripwire! by Farber 2nd SS
  359. Gore?
  360. Add alt tabbing functionality
  361. Voice Quality
  362. Artillery Ideas
  363. Katiushkas
  364. Maps
  365. Engine - vehicle sounds
  366. Mp40
  367. Why there is no more the suppression effect?
  368. Tanks?
  369. Advanced Hand to Hand anyone?
  370. Legs anyone?
  371. More smoke from weapons
  372. Add a Benchmarking tool
  373. Saluting
  374. IF there is a perk system in RO:HoS
  375. Individual reinforcements
  376. Weapons from the CC mod added to the other RO maps
  377. Hardcore Realism, Realism and Mainstream Mode
  378. FOV options
  379. Mouse speed modification.
  380. More realistic through fear display
  381. Selective/Locational Voice Communication
  382. disassembling a clip magazine
  383. Free aim on iron sights needs to go
  384. Model movement.
  385. Plenty of ideas
  386. taking weapons and ammo animation
  387. Commissar--No retreat, muhahahaha
  388. Planes
  389. MG42/34 with tripod and a little scope.
  390. Delay when switching wepons
  391. New gamemode based around 'terrorist hunt'-mode
  392. Tanks in ROHOS
  393. Make sure that 1st person and 3rd person displaying are the same!
  394. more player to RO 2 and RO 1 possibly
  395. DLC Ideas
  396. Custom Map Loading Screen and Intro Ability
  397. Overheadmap namings
  398. Will be anti tank rifles and rifle grenades?
  399. Why my friends are not playing RO
  400. Medic!
  401. Text to Speech:
  402. Official 3d support
  403. Blind fire and free aim comments...
  404. One thing to not add into RO2:
  405. Please NO "fireball" tank rounds
  406. Allow users to select where they spawn.
  407. Ability for servers to set a player limit for maps.
  408. Allow 2 - 4 people on an empty server to start a Skirmish fight
  409. Bolt action rifles in urban warfare
  410. Authentic Storyline PLEASE !
  411. Respawn Penalty
  412. Last stand map for the singleplayer! (Wave defense)
  413. bring it back!
  414. Tripwire RO 2010 mapping contest?
  415. Magazine check animation
  416. Ability to peek over machinegun.
  417. Mgs rpm, resupplying, and holding up mg rounds
  418. Craaaaattteesss!!!
  419. Binaural recording/support?
  420. picking up helmet
  421. Animations, animations, animations!
  422. Epic music
  423. RO 2 Facebook Fanpage !
  424. Close-Combating a Tank
  425. mortar ammo - grenades?
  426. Two suggestions: Attach slings to the weapons to hang on the back and ladder climbing
  427. Old Gewehr 98
  428. Team Ratios
  429. Different reload speeds
  430. fancy stell armor.
  431. Different mouse sensitivity settings in-game.
  432. Will snipers/marksmen get camo coats and wrapped rifles?
  433. support weapons on tanks, halftracks, etc.
  434. Real-time spawn deployments.
  435. carry more ammo
  436. Sharing Ammunition
  437. Class restriction and preventing weapon stealing
  438. Achievements and medals ideas for RO: HOS
  439. Grandpa makes resistance...
  440. Grenade impact
  441. New objective capture idea
  442. realistic ammo bags.
  443. How to prevent shooting on transports?
  444. Entering/exiting vehicle animations
  445. pretty looking empty rifle rounds
  446. Dog Tag System/Collection
  447. Resupply crates/places
  448. Rain and single player campaign ideas
  449. t-shirts
  450. Sniper Scoping/unscoping
  451. Rare ww2 weapons
  452. sterile looking soldiers
  453. True sight mode
  454. Just a couple of suggestions and appraisals
  455. visual/audio effects
  456. Scope reflection in light.
  457. suggests
  458. Idea on how to combat players who fire directly into spawn.
  459. Realistic Supply/Ammunition?
  460. Situational Shouts
  461. I really REALLY HATE kids online.Do YOU?
  462. NO guns-holograms
  463. Tanking; and 'one-man-tanking' in ROHOS - hopefully with a POLL
  464. Tank score issue
  465. Suggestions
  466. destructable cover?
  467. Tutorial movies
  468. Citadell's suggestions! Really good according to Citadell.
  469. Improved Squads Idea
  470. Historical Battles and Units?
  471. Dying weapon firing and "dancing"
  472. Ability to select aspect ratio seperate from the resolution
  473. Moveable small artillery guns on half tracks.
  474. satchel and score
  475. New ideas for RO: HOS!!!
  476. a flag icon next to the players name (to know which language he speaks)
  477. Customizable Character
  478. Multiplayer time limit
  479. Dynamic muzzle flashes + Movement suggestion
  480. Zoom in and zoom out with the binoculars, etc.
  481. What I think HoS should have
  482. Rolling grenades and throw back grenades...
  483. Active Ragdolls
  484. The "ROPlayer" problem
  485. Single Player Campaign Inspiration?
  486. BEST OF SUGGESTIONS - what we really want in HoS
  487. Character Models
  488. RO:HoS Music/Soundtrack
  489. Adjust the height of the player with mappeable button while aiming
  490. Destructable Terrain-Mac Daddy of Suggestions-
  491. Server sided Ragdoll
  492. All inclusive add free package version of RO:HoS
  493. Soldiers screaming when hit and not just when dying & Player breath visible
  494. Dirt/Dust kicking up from bullet impacts.
  495. Official/unofficial sigs support
  496. Are we gonna get kevlar like this cool Soviet?
  497. Hope they will allow us to hip fire MG42
  498. RO:HoS (collectors edition) items.
  499. Will clocks be animated and work?
  500. Night-Day transitions