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  1. Mosin-Nagant
  2. Custom Playermodels?
  3. Some models request
  4. Looking for a few good meshes
  5. Looking for some Models (Pre-Fabs even)
  6. Hosting custom player made content
  7. Custom Patriarch Model
  8. Reguarding new Models.
  9. Importing custom static meshes into Killingfloor Guide
  10. In need of a Mine model for the Mine mutator!
  11. XSI Softimage
  12. Recommended 3D modellers for Static Meshes?
  13. My tutorial to recover the models from Ukx
  14. Fleshpounds to Sponge Bob
  15. Online library of free meshes for Unreal?
  16. Looking to get into 3D.
  17. Converting to ASE
  18. Meshes import without textures?
  19. Maya 8.5 ActorX Plugin
  20. Maya Export - Failed to find root bone.
  21. Looking fo airplane meshes
  22. Request: Deathklok characters
  23. Soldiers in Digital camo reskin
  24. Killing Floor Skinning Guide
  25. Does anyone uses Blender? If so, I need some help.
  26. Maya Import UV Map
  27. Recolored Hazmat Suits for Dr. Glover
  28. Importing to 3DsmAx/Maya
  29. AK-47? I've some doubts.
  30. Actual Skin for Skins
  31. I'm finishing a map, and have a few questions
  32. Rotating mesh
  33. USP model, which I made.
  34. Sell your 3d models, animations, textures
  35. Problem importing the UV map
  36. Yousef's skins!
  37. Wilkes Multicam
  38. Making New Materials for Dead Bodies of Killing Floor using 3DS Max and Photoshop
  39. Female charcter
  40. Texture export
  41. Model Request
  42. Requesting model
  43. How to rig a character to the KF Skeleton?
  44. KFWeapons Re-Animated
  45. Placing a custom static into play
  46. can autodesk 3ds max 2010 be used to export for KF statics
  47. Requesting 3d models (textured please)
  48. CB Model pro, is it any good?
  49. Can you handle this job ?
  50. A challenge for a modeler!
  51. 3D Modeling Programs
  52. Vehicle animation tutorials?
  53. Can someone plese send me the link for some skins?
  54. Export textured staticmesh from Maya?
  55. Sky Sphere?
  56. request for a remodel
  57. Boss idea modeled 3ds max 2011
  58. 9_6's Specter 3ds max 2011 rendered
  59. Clouds with spherical Skybox
  60. Help importing large .PSA
  61. Flammenwerfer41 modeled in 3ds max
  62. M79-Panzerfaust modeled in 3ds max
  63. WWIIPanzerfaust modeled in 3ds max
  64. M1897 trenchPumpshotgun in 3ds max
  65. One handed 9mm with pistol whip [Beta]
  66. Need help with exporting my blender model to KF-compatible format
  67. Importing a model [Question]
  68. Random Specimen Modeled 3dsmax =P
  69. Porting KF models to blender
  70. Flare gun modelled and textured in Blender
  71. H&K G3 Scoped Assault Rifle
  72. Making a weapon in KF
  73. Flaregun
  74. Claymore
  75. handgun inspired by a 1911
  76. my AK
  77. 40k style flamer model
  78. Resident Evil Conversion Project
  79. How to add own static mesh using 3D Max???
  80. Flare Gun
  81. Importing into Unreal from 3ds Max
  82. I wanna start 3D max,animating all that stuff
  83. Thread of modeling and stuff.
  84. Nerf nerf nerf nerf nerf
  85. Softimage XSI mod tools and killing floor
  86. Hello Tripwire Interactive
  87. how to unpack the animation?
  88. Noob Juice!!!
  89. animation help
  90. Current Umodel Bugged
  91. Mesh Port Idea Thread
  92. My very first animation
  93. ZBrush
  94. my first actual model:gun
  95. 3dsMax to Kfed material mapping help
  96. psa/psk expoter for blender????
  97. Suitable software for modelling and animating?
  98. i'm bored anyone need some props made?
  99. KF New Specimen : The Brute (under construction)
  100. my fishy wont move (importing animations)
  101. Maskless DJ Scully
  102. Exported Specimen Rigs/models/animations/textures
  103. Need Props/Skins from game for GMOD
  104. Collision and 3d characters
  105. Help Frustrated!
  106. Ah the wonders of 3d
  107. Looking for a 3DMax/Maya Modeler
  108. The model rigs
  109. [REQUEST FOR TWI] please release more rigs on next update
  110. New Weapon model - Help!
  111. [WIP] AKS-74 model
  112. [WIP]Colt SCAMP
  113. [WIP]Colt "Arm Gun"
  114. Ump45
  115. How do i set up an animation in 3dsmax?
  116. Animating Mesh Help
  117. Doors!
  118. 3ds Max to Killing Floor SDK
  119. Specimen development bloopers
  120. Blender Sharing Thread
  121. To whomever can do this...
  122. White Reverend Alberts
  123. Killing Floor Rancor model
  124. Black Scar & Bloody Mess
  125. Husk ReSkinning help
  126. emissive mask
  127. FpDeviceBloomYellow/Red
  128. Reskinning 3rd person
  129. specimens rigs
  130. Killing Floor Textures?
  131. Weapon Models By tbSP!TF!RE
  132. Taking modeling+texturing requests
  133. Weird problems when trying to link object to hands
  134. 3DS MAX to Killing Floor problem. Skin Edit?
  135. request for uvmap of a model
  136. L96 Model
  137. Rig Development
  138. Scythe
  139. Need an animator. *COUGH*The_Sorrow*COUGH*(Maybe?)
  140. Putting animations from one specimen to another
  141. help me plzˇˇˇ??
  142. Blood Vial Model
  143. real steampunk Mr.foster mask
  144. Texturing Tutorial Thread.
  145. Help Texturing a PlayerModel!
  146. CheyTacM200Intervention .408Caliber version Rig Release
  147. Sculptris!
  148. about ActorX
  149. [Help] 3Ds Max Weapon Making
  150. [Help] Importing 3DSMax > UnrealEd
  151. FAMAS Assault Rifle Project [WIP]
  152. Wavy Laser
  153. [HELP] Tut on how to replace clot's skin (for online play, not only client side)
  154. My first animation :D
  155. [HELP] Shiny/Transparent Skins
  156. [Help] How to make Character Portraits?
  157. Any Killing Floor Default Hands?
  158. [Question] adding stuff for killingfloor.
  159. Texture won't render. [3DS Max]
  160. Texture won't render. [3DS Max]
  161. [WIP] UT2004 Xan Kreigore Character Port
  162. [HELP] Replace Mesh and Reuse Animation
  163. 3DS Max Corrupt or KF Model Bone/Skin Issue?
  164. HELP with "LOD" Distance... Models Dissapear
  165. Download link for Actor X Max 2011?
  166. options
  167. Problem with animating hands
  168. custom statics
  169. FemaleSoldier
  170. Complex boolean mesh fills wall on additional booleans
  171. Killing Floor Models/Skins.
  172. Good tutorial on making Joints
  173. Jack character Land of the Dead
  174. [HELP!] Shiny textures when reskinning
  175. Import models to add skins
  176. Import models to add skins
  177. Killing Floor Editor Skin,Material Problem,bug
  178. How To make your Mesh(UKX) static - impassable
  179. [weapon] First try: The Minigun
  180. Sorrow's Rig Releases.
  181. Firebug P90 Project
  182. Need Help with 3Ds Max D:
  183. [Request] A submachine gun.
  184. [Help] Maya vs 3dsmax
  185. How to create a weapon and texture it.
  186. [Query] PutDown and PullUp Animation
  187. [Help] Model Rigging
  188. Modifying 1st Person Hand Texture
  189. [help]rotating animation problem
  190. [Weapon WIP] FFL-27 Revolver
  191. How to make a new player model?
  192. A little advice >>> modeling issue 3d max
  193. [3DS MAX] I need help animating an ammobelt
  194. [Model] project M1911A1
  195. 3ds Max Skeleton's?
  196. Need a tractor trailer model
  197. Does KF support normal/bump/displacement maps?
  198. Blender PSK,PSA Export/Import
  199. number of textures/materials per model?
  200. [Help] Model/Texture import problem
  201. The Lmit of plogons (triangles) For Killing Floor
  202. [Help]How The model Import Killingfloor
  203. Using Zed Meshes for Player Models?
  204. Looking for a Modeler
  205. First Model
  206. Stalker - Mrs. Foster getup
  207. Check my Doom-shotgun
  208. Skyrim Logo Static Mesh
  209. [QUESTION] Anims fro other Games.
  210. Trader and HUD icons
  211. [Help] My AS50 Animation Is Bugging
  212. Rigging and Animating
  213. Dark Storm Character Animators
  214. [RESOURCES] Static Meshes for SDK.
  215. Player Model Problems