View Full Version : Level Design
- The Hive
- Degeneration
- Harry Potter maps
- London Underground
- Group effort
- La Casa Muerta 2
- What Keeps You Motivated In UED?
- What size are KF maps?
- Make maps
- Can we get the SDK manual before release?
- Google Sketchup - Level sketches
- Olde Tower
- What RO maps would make good KF maps?
- West London Night
- Editor Question
- Adding Zombies
- Missing Icons? Here's the Fix.
- Beginner problem with the Unreal Editor
- Killing Floor SDK Available Today
- Is there a way to convert old maps?
- Killing Floor SDK and Mapping Guide
- Newbie Q's
- Doors?
- Moving up/down in 3d viewport
- Menu Background
- Players spawn, then die instantly
- Wheres the KF skybox tex located?
- General level dimensions to stick to?
- Grid offset?
- Convert source maps to Unreal maps
- sherwood-forest beta 1
- What causes this to happen?
- beginner question about zombie spawns!
- Script serialization mismatch: Got 0, expected -2044590335
- Textures
- Last Stand 2 - Glendale
- Static Meshes Don't Appear in Ediot
- From .UT2 to .Rom
- Saving crashes the editor
- KF-Prison
- Mapping Request?
- Blank Screen in SDK
- Grid Lock map
- Problem with the ZombieVolume
- Finding Download Maps?
- Custom Map causes crash/lockup
- Cant play my map?
- classic zombie flick maps
- WestLondon - Door Fix
- Pathing I assume
- Pathing
- KF-Arcade-Action-v2
- Issue with the editor
- KF-SecretPassage (Alpha)
- Killing Room B1
- Some help needed. =)
- Getting StaticMesh's lights to flicker/pulse?
- Help needed - selecting brushes.
- KF london extended
- KF-HeresyBeta3
- Map Download Site?
- Lighting help!
- A Comprehensive Guide to UT Mapping
- Breakable glass?
- Question regarding the size of maps
- Stickies?
- KF-Penumbra
- Resizing KFUseTrigger?
- Face Drag - what gives?
- KF-Street (currently - v2beta)
- KF-LostContact
- Can't Delete objects?
- KF-Arcade-Shopping-Center-Final
- Download section
- bDynamicLight = True, equals No Light
- Where are all the textures
- Map Textures *noob question*
- Change Lighting Properties
- UnrealEd Problem - Unable to select Faces!
- Map Packs...
- So how exactly do path nodes work?
- Mapping
- KF - Pandoras Box
- Terrain Causing Compile Errors?
- Request - maps designed for more than 6 players
- Noob question regarding how to make zombies spawn.
- Freehand Poylgon Drawing Tool?
- KF-Surroundedv1
- Doors
- PlayerStart Errors?
- KF_AHouse
- KF Editor crashes
- Making a door on an ammo shop.
- About including music in your maps - README
- KF-Asylum-Beta 1
- ued Wont let me select any walls or floor?
- Porting KF-Tao
- KF-Monastery (WIP)
- KF-Asylum Beta 2
- Clarification on BSP
- KF-Can't think of name
- Static Mesh Issue
- Curious if anyones working any more RE maps
- The zombie spawner died on me lol
- New and need help with doors/ trader doors
- KF-Nursinghome
- Tutorials.
- [WIP]KF-Hotel
- Importing a map from 3DS MAX 2009
- A level idea?
- Issues with my first map.. help? :O
- Custom map problem, game freezing
- A Note To Map Makers
- Fog and Skybox problem
- Killing Floor Tut for Unreal Ed
- Easy map?
- Easy Level Up Map
- What Actors are required?
- Rules for maps?
- Need Help With Pathnodes
- Small Lighting Issue
- Another lighting issue.
- Music not playing in the level
- Where is the trader door mesh at?
- viewports have disappeared?!
- Help with door.
- [WIP] KF-Castle
- KF- Desperation_beta1
- KF-ParkingLot
- need a bit of help..
- Loading stats
- KF-Tao Beta Release
- Killing FloorSDK HELP!!!!!
- SDK Help
- SDK - "Server is already at capacity"
- Level Design Team?
- KF_RPDre2
- Level Design Assistance
- KF-Marshes
- Released Map Upload site
- Prefabs?
- England reference?
- npc spawning help please!
- Help with spawning npc's
- HELP! Map Making 101 NEED HELP IM A NOOB
- KF-Wolf
- I cant right-click in editor views!
- Rotate Widget/Vertex Editing/Grid Plane Lock
- Basic Map Repository
- KF-Asylum Beta 3 Release
- KF-Industry (Incoming Soon)
- [WIP]KF-Shelter
- Texture Glitches, help!!!!!
- Custom Textures
- Copying the TraderExample, Easy Method?
- View Pathing?
- Saving Packages and Resources
- KF-Arena
- EngineTest SMs
- Steam Security Check Map-wise
- [WIP] KF-BioHazard
- WIP - Secleratus
- How do I create light from an actor?
- To bCorona or not to bCorona, that is the question.
- Materials WTF ARE THEY?
- How to spawn guns and how to make zombie spawns
- Long pauses while testing a map?
- static meshes?
- HELP ME PLZ!!! Keyboard download error
- Cant test Map?
- KF-KillBox
- KF-PacMan
- KF-Acrobatics [Beta v1]
- Doors in the SDK
- Stored in myLevel
- FK-FogField
- KF-Acrobatics [Beta v1]
- Another level design team
- Saving Problems
- How to add custom music incorporated with .rom
- KF-DeathPit
- Weather Effects
- Monster Spawning doesn't work.
- KF-Darktunnels
- KF-Floor 17
- Adding new brushes glitches textures
- Getting perks to work for your map
- To Tripwire: About level/game design tutorial
- (Sort of complicated) Question on Decolayers
- KF-Lila-Panic Help
- WIP | KF-MosEisley
- just a thought for those who have map repositories.
- ZombieVolume problem, DisabledWaveNums
- Vertex tool is not working
- Trigger lights
- Door Issues
- Trigger lights
- Normal and Specular mapping
- Terrain troubles
- Solids Semi-solids and Non-solids
- Where can I download static meshes.
- about Movers!
- KF-Swamp Alpha
- make everything smaller
- Wind blowing papers
- proper list of finished maps?
- Custom Textures and Unreal?
- Polygon Freehand Drawing Tool
- KF-TrailOfTheWoods (WIP)
- Critical Error, Can't open map in SDK
- Warning
- Static Brush Error
- Editing static brushes
- How do I clip brushes?
- KF-DeathPitFinal
- KF-Shopraid(WIP)
- Advanced Trader Question!
- Wave trigger
- Lag before each wave
- Map preview/image
- Looking for a mapper with a few free hours.
- Using zones and ZoneInfo, Ambient Lighting
- KF-Last-Hopev4
- Do i start in UnrealEd or 3ds max?
- Critical error when rebuilding geometry
- Player Spawns Kill?
- problem with triggers
- Static meshes and lighting
- Custom Map Compilation?
- KF-Swamp Beta Released!!!
- Inspiration!
- KF-Unnamed v.00 (Beta Soon)
- XSI SoftImage
- (WIP) Shaun of The Dead - Winchester Bar
- Timer or something ?
- Fog
- KF-TheOfficeBetaV1
- KF-Origins
- My first map Release? Help
- Making levels and objects in proportion
- Terrain lighting problem..
- Physics Volumes
- Several holes in map
- Question About Trader Doors...
- Little help with zoning?
- KFGlassmover
- KF-MainStreetBeta
- Moving Static Brushes From A Package To MyLevel
- PLZ HELP Unwanted "mirror" type texture
- "Kill Boxs"
- No textures on static meshes?
- one more question! Transparent
- Removing projector light squares?
- Sky Textures?
- Skyboxes - Help needed
- Story Mode Maps!
- KF server for new maps!
- Unreal Tournament Packages Into Killing Floor?
- Doors, need help
- Map test problem
- Door - how to make cutout in wall?
- Scripted Triggers
- (WIP) KF-Dusk
- killingfloormods.com - Downloads section now available
- custom static meshes not showing up in-game
- Flashing light, underwater
- A quick BSP question
- [WIP] KF-TheTrenches
- map hosting
- Right Clicking will not work in SDK?
- Time between waves
- SDK Start Up Glitch
- How to find out what time of Volume is being used where?
- Resizing brushes.
- Absolutely noobish questions
- Invisible Walls Glitch?
- Non-active Actor Properties in KF
- Strange Grass
- Brush Problems - Help!
- Moving Static Meshes from Package to myLevel.
- Help Test My Map Please.
- On average, how long does it take to create a decent map?
- My First KF map
- Abandoned - [WIP]
- Saving Packages?
- Door weld integrity only visible from one side.
- how do I stop this effect?
- Texture/Light Bug?
- Amount of Vertices?
- Specimens wont try to open doors when your on the other side
- Instant Ammo Respawn?
- How much time do you spend making your map per day?
- Doors, finally.
- Static Mesh Lighting
- Decolayer Painting Density.
- How detailed can a map be?
- Crash when loading map?
- KF-Mansion (Coming Soon)
- Beta Tests
- How do I Add Trader Teleporters?
- KF-Downtown
- KF-Junk(Converted old map)
- (WIP) KF-HighSchool
- My Mover is a Pistol?
- Locked Door + Key Tutorial
- There is a cube builder... Is there a triangle builder???
- A Couple of Problems
- Lighting on static mesh not very good
- zombies vs doors opening
- Spotlights disappearing, meshes illuminated without light, file size and sunlight
- Unrealed snap to grid?
- Deco Layer Lighting Issue
- Little help, eh?
- Installing maps
- Player Zone?
- Area Tags
- importing custom sound?
- MapPack Collected by haSu:
- MapPack collected by haSu ®
- KF-TrailOfTheWoods (WIP)
- Glowing doors?
- [WIP] KF-Fortress
- Sunlight actor not working
- Map size adjustment...
- Specify Patriarch place to Spawn
- Megapack maps killing floor
- Killing floor SDK help!!!!!!!!!!!!!!
- Killing floor SDK help!!!!!!!!!!!!!!
- Saving a DDS file w/ Transparency (Alpha Channel)
- Subtracting movable objects?
- KF-ParadiseMall
- Getting specimens to drop/jump down?
- Ambient lighting?
- Moving my map thread
- Kf-Mainstreet Final
- zombie volume question. about OnlyAllowedZeds
- RO effects in KF
- jump pads
- Map differences between retail and mod?
- Cod5 nazi zombie survival mode?
- Noob ? (sorry if it has already been asked)
- Aligning static meshes?
- KF-House[TE]Outside
- Patriarch Fight Music
- Tree "Lines"
- Barbed or razor wire static mesh?
- Making objects using bsp?
- SDK Crashing...
- Particle Emitters Tutorial (and request/offer for other tutorials)
- How is music added to maps?
- Planes with collision
- Spiral Staircase Pathing
- Brush editing
- light effects
- KF-BioStudy
- Zombievolume question...
- question about cube vertex
- Dimming down skydome backdrop?
- Zombie Spawning
- Water in the Fountain
- Sponsoring and advertising?
- KFElevator help please
- Static Meshes from UT2004 in KF?
- Water Reflectivity
- my map idea
- Light not showing up in lamp post?
- Noob Question..
- question about trigger!
- Bullet damage on materials?
- Help me PLZ!!! Critical Error
- cube pics in KF Tripwire
- light corona not working
- Removing collision from static meshes?
- Increase trigger use radius?
- Random death at specific location?
- KF-Lighthouse (WIP)
- Ladders
- Is this a bug?
- Help: Texture dissapearing when lights are calculated?
- is it possible?
- Player Start Disabling
- Mover Problem
- Certain Maps will not work on Dedicated Server!
- OldeTower: Progession stages, TriggeredPlayerStarts and Teleport path noding
- Killing Floor SDK Phail
- MurderBasement Map Pack Beta
- KF-AquaStudy-Beta
- Brain Dead Zombies
- Rules for applying textures?
- KF-Brewery (MIP)
- Game freezes on second wave.
- where is KF-Danzig?
- Help with doors.
- Both my Tader Rooms open.
- Killing Volumes
- Volumes that block Zombies not players.
- View Shaker Actor
- KF-Roofhop
- Almost Beta Release.
- MEAT Mapping Tutorials
- Brush is going insane
- Custom mesh file with map?
- What blocks path nodes?
- How To Ask For Help
- How do I enter spectator mode in solo?
- Skybox problem
- OMG I hate testing my level
- Matinee
- What do you use to convert images to 8 bit format?
- What is the shortest space a spider can fit under?
- package not found - locating package dependancies?
- SDK Crashes when trying to delete Mover.
- SDK- Crashes when I try testing my level
- Trying to reduce/eliminate bloom in my map
- Where is KFGlassmover?
- Convert to static mesh without pressing right click?
- Mines
- Making zombies jump down a tall building
- SDK - Need help with some Brushes
- Distance to Trader from Spawn
- Red trader pathing effect. Can it be blocked?
- KF-AquaStudy-BETA
- Terrain Layer and Shadows
- I could use some help with a mover
- problem with static mesh & light
- possible to make 2d?
- Map level settings?
- What's the actor that spawns bots?
- Zombies sometimes try to break a door if they can be bothered
- Terrain Info
- ZombieVolumes Spawn, How to?
- The Hardest Decision - Cutting Stuff From Your Map
- Red orchestra maps in killing floor
- Scaling copied actors?
- KFZombieZoneVolume doesnt work
- Layer's Alpha Texture doesn't Match terrain heightmap.
- How do I properly import textures into a new package?
- Crawlers don't spawn
- Zombies are not spwning.
- DXT5 Textures skewing when applied.
- The Hangover (Cesar's Palace) Map Idea...
- Any control over trader order?
- Level preview.
- Emitters work in editor but not in game.
- Making static meshes in unreal ed?
- Trader sliding door
- How to add music or open the .ogg of KF
- Trader Rooms spit me out at the same location.
- TriggeredPlayerStart Malfunction
- Does Killing Floor support physics?
- Light switch?
- Are ladders any good?
- DXT crash?
- Lost my map! help please.
- Fluidsurface not shiny ingame
- Problems with static meshes.
- Cannot paint on terrain with third layer.
- 3dmax to ued, question.
- Rebuild -> Crash, now unrealed doesn't start
- Dcompressing uz2 files.
- I need my obj files converted to ASE
- Swimming animations?
- Preview: KF-Highschool
- Transparent Textures?
- Triggered Emitters
- Rotation
- Emitter Function
- Static Mesh: UVW Map lost when importing
- Some projectors not appearing - is there a limit?
- The big inspiration thread!
- Which package has skys for KF?
- Red Path Trader, How to make them?
- Customize Ambient Sound?
- Dead bodies fall through props.
- open doors on certain waves
- KF-Descent(WIP)
- KF-ColdMoon
- No ground textures
- Problem
- No Draw Tool Texture?
- Navigation node embedded in level geometry
- Gaps at edge of terrain
- Making a mover usable only when shop is open?
- Texture size
- KF-ArcticOutpost
- Hallways
- how do you smooth the normals in unrealed
- Tripwire's $20,000 Killing Floor Grindhouse Mapping Contest
- Slowly Opening Door/Lift
- Map Idea...
- what are sheets for
- Map Installation
- Looking for texture and object designer for the contest wave 2
- Failed To Fine Root Bone
- Blue Brushes and Static Meshes
- Problems with KFBloodSplatter
- Force close a door?
- Level too bright ingame
- I discovered how to smooth static meshes
- Light Seeping Through?
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