PDA

View Full Version : Level Design


Pages : [1] 2 3 4

  1. The Hive
  2. Degeneration
  3. Harry Potter maps
  4. London Underground
  5. Group effort
  6. La Casa Muerta 2
  7. What Keeps You Motivated In UED?
  8. What size are KF maps?
  9. Make maps
  10. Can we get the SDK manual before release?
  11. Google Sketchup - Level sketches
  12. Olde Tower
  13. What RO maps would make good KF maps?
  14. West London Night
  15. Editor Question
  16. Adding Zombies
  17. Missing Icons? Here's the Fix.
  18. Beginner problem with the Unreal Editor
  19. Killing Floor SDK Available Today
  20. Is there a way to convert old maps?
  21. Killing Floor SDK and Mapping Guide
  22. Newbie Q's
  23. Doors?
  24. Moving up/down in 3d viewport
  25. Menu Background
  26. Players spawn, then die instantly
  27. Wheres the KF skybox tex located?
  28. General level dimensions to stick to?
  29. Grid offset?
  30. Convert source maps to Unreal maps
  31. sherwood-forest beta 1
  32. What causes this to happen?
  33. beginner question about zombie spawns!
  34. Script serialization mismatch: Got 0, expected -2044590335
  35. Textures
  36. Last Stand 2 - Glendale
  37. Static Meshes Don't Appear in Ediot
  38. From .UT2 to .Rom
  39. Saving crashes the editor
  40. KF-Prison
  41. Mapping Request?
  42. Blank Screen in SDK
  43. Grid Lock map
  44. Problem with the ZombieVolume
  45. Finding Download Maps?
  46. Custom Map causes crash/lockup
  47. Cant play my map?
  48. classic zombie flick maps
  49. WestLondon - Door Fix
  50. Pathing I assume
  51. Pathing
  52. KF-Arcade-Action-v2
  53. Issue with the editor
  54. KF-SecretPassage (Alpha)
  55. Killing Room B1
  56. Some help needed. =)
  57. Getting StaticMesh's lights to flicker/pulse?
  58. Help needed - selecting brushes.
  59. KF london extended
  60. KF-HeresyBeta3
  61. Map Download Site?
  62. Lighting help!
  63. A Comprehensive Guide to UT Mapping
  64. Breakable glass?
  65. Question regarding the size of maps
  66. Stickies?
  67. KF-Penumbra
  68. Resizing KFUseTrigger?
  69. Face Drag - what gives?
  70. KF-Street (currently - v2beta)
  71. KF-LostContact
  72. Can't Delete objects?
  73. KF-Arcade-Shopping-Center-Final
  74. Download section
  75. bDynamicLight = True, equals No Light
  76. Where are all the textures
  77. Map Textures *noob question*
  78. Change Lighting Properties
  79. UnrealEd Problem - Unable to select Faces!
  80. Map Packs...
  81. So how exactly do path nodes work?
  82. Mapping
  83. KF - Pandoras Box
  84. Terrain Causing Compile Errors?
  85. Request - maps designed for more than 6 players
  86. Noob question regarding how to make zombies spawn.
  87. Freehand Poylgon Drawing Tool?
  88. KF-Surroundedv1
  89. Doors
  90. PlayerStart Errors?
  91. KF_AHouse
  92. KF Editor crashes
  93. Making a door on an ammo shop.
  94. About including music in your maps - README
  95. KF-Asylum-Beta 1
  96. ued Wont let me select any walls or floor?
  97. Porting KF-Tao
  98. KF-Monastery (WIP)
  99. KF-Asylum Beta 2
  100. Clarification on BSP
  101. KF-Can't think of name
  102. Static Mesh Issue
  103. Curious if anyones working any more RE maps
  104. The zombie spawner died on me lol
  105. New and need help with doors/ trader doors
  106. KF-Nursinghome
  107. Tutorials.
  108. [WIP]KF-Hotel
  109. Importing a map from 3DS MAX 2009
  110. A level idea?
  111. Issues with my first map.. help? :O
  112. Custom map problem, game freezing
  113. A Note To Map Makers
  114. Fog and Skybox problem
  115. Killing Floor Tut for Unreal Ed
  116. Easy map?
  117. Easy Level Up Map
  118. What Actors are required?
  119. Rules for maps?
  120. Need Help With Pathnodes
  121. Small Lighting Issue
  122. Another lighting issue.
  123. Music not playing in the level
  124. Where is the trader door mesh at?
  125. viewports have disappeared?!
  126. Help with door.
  127. [WIP] KF-Castle
  128. KF- Desperation_beta1
  129. KF-ParkingLot
  130. need a bit of help..
  131. Loading stats
  132. KF-Tao Beta Release
  133. Killing FloorSDK HELP!!!!!
  134. SDK Help
  135. SDK - "Server is already at capacity"
  136. Level Design Team?
  137. KF_RPDre2
  138. Level Design Assistance
  139. KF-Marshes
  140. Released Map Upload site
  141. Prefabs?
  142. England reference?
  143. npc spawning help please!
  144. Help with spawning npc's
  145. HELP! Map Making 101 NEED HELP IM A NOOB
  146. KF-Wolf
  147. I cant right-click in editor views!
  148. Rotate Widget/Vertex Editing/Grid Plane Lock
  149. Basic Map Repository
  150. KF-Asylum Beta 3 Release
  151. KF-Industry (Incoming Soon)
  152. [WIP]KF-Shelter
  153. Texture Glitches, help!!!!!
  154. Custom Textures
  155. Copying the TraderExample, Easy Method?
  156. View Pathing?
  157. Saving Packages and Resources
  158. KF-Arena
  159. EngineTest SMs
  160. Steam Security Check Map-wise
  161. [WIP] KF-BioHazard
  162. WIP - Secleratus
  163. How do I create light from an actor?
  164. To bCorona or not to bCorona, that is the question.
  165. Materials WTF ARE THEY?
  166. How to spawn guns and how to make zombie spawns
  167. Long pauses while testing a map?
  168. static meshes?
  169. HELP ME PLZ!!! Keyboard download error
  170. Cant test Map?
  171. KF-KillBox
  172. KF-PacMan
  173. KF-Acrobatics [Beta v1]
  174. Doors in the SDK
  175. Stored in myLevel
  176. FK-FogField
  177. KF-Acrobatics [Beta v1]
  178. Another level design team
  179. Saving Problems
  180. How to add custom music incorporated with .rom
  181. KF-DeathPit
  182. Weather Effects
  183. Monster Spawning doesn't work.
  184. KF-Darktunnels
  185. KF-Floor 17
  186. Adding new brushes glitches textures
  187. Getting perks to work for your map
  188. To Tripwire: About level/game design tutorial
  189. (Sort of complicated) Question on Decolayers
  190. KF-Lila-Panic Help
  191. WIP | KF-MosEisley
  192. just a thought for those who have map repositories.
  193. ZombieVolume problem, DisabledWaveNums
  194. Vertex tool is not working
  195. Trigger lights
  196. Door Issues
  197. Trigger lights
  198. Normal and Specular mapping
  199. Terrain troubles
  200. Solids Semi-solids and Non-solids
  201. Where can I download static meshes.
  202. about Movers!
  203. KF-Swamp Alpha
  204. make everything smaller
  205. Wind blowing papers
  206. proper list of finished maps?
  207. Custom Textures and Unreal?
  208. Polygon Freehand Drawing Tool
  209. KF-TrailOfTheWoods (WIP)
  210. Critical Error, Can't open map in SDK
  211. Warning
  212. Static Brush Error
  213. Editing static brushes
  214. How do I clip brushes?
  215. KF-DeathPitFinal
  216. KF-Shopraid(WIP)
  217. Advanced Trader Question!
  218. Wave trigger
  219. Lag before each wave
  220. Map preview/image
  221. Looking for a mapper with a few free hours.
  222. Using zones and ZoneInfo, Ambient Lighting
  223. KF-Last-Hopev4
  224. Do i start in UnrealEd or 3ds max?
  225. Critical error when rebuilding geometry
  226. Player Spawns Kill?
  227. problem with triggers
  228. Static meshes and lighting
  229. Custom Map Compilation?
  230. KF-Swamp Beta Released!!!
  231. Inspiration!
  232. KF-Unnamed v.00 (Beta Soon)
  233. XSI SoftImage
  234. (WIP) Shaun of The Dead - Winchester Bar
  235. Timer or something ?
  236. Fog
  237. KF-TheOfficeBetaV1
  238. KF-Origins
  239. My first map Release? Help
  240. Making levels and objects in proportion
  241. Terrain lighting problem..
  242. Physics Volumes
  243. Several holes in map
  244. Question About Trader Doors...
  245. Little help with zoning?
  246. KFGlassmover
  247. KF-MainStreetBeta
  248. Moving Static Brushes From A Package To MyLevel
  249. PLZ HELP Unwanted "mirror" type texture
  250. "Kill Boxs"
  251. No textures on static meshes?
  252. one more question! Transparent
  253. Removing projector light squares?
  254. Sky Textures?
  255. Skyboxes - Help needed
  256. Story Mode Maps!
  257. KF server for new maps!
  258. Unreal Tournament Packages Into Killing Floor?
  259. Doors, need help
  260. Map test problem
  261. Door - how to make cutout in wall?
  262. Scripted Triggers
  263. (WIP) KF-Dusk
  264. killingfloormods.com - Downloads section now available
  265. custom static meshes not showing up in-game
  266. Flashing light, underwater
  267. A quick BSP question
  268. [WIP] KF-TheTrenches
  269. map hosting
  270. Right Clicking will not work in SDK?
  271. Time between waves
  272. SDK Start Up Glitch
  273. How to find out what time of Volume is being used where?
  274. Resizing brushes.
  275. Absolutely noobish questions
  276. Invisible Walls Glitch?
  277. Non-active Actor Properties in KF
  278. Strange Grass
  279. Brush Problems - Help!
  280. Moving Static Meshes from Package to myLevel.
  281. Help Test My Map Please.
  282. On average, how long does it take to create a decent map?
  283. My First KF map
  284. Abandoned - [WIP]
  285. Saving Packages?
  286. Door weld integrity only visible from one side.
  287. how do I stop this effect?
  288. Texture/Light Bug?
  289. Amount of Vertices?
  290. Specimens wont try to open doors when your on the other side
  291. Instant Ammo Respawn?
  292. How much time do you spend making your map per day?
  293. Doors, finally.
  294. Static Mesh Lighting
  295. Decolayer Painting Density.
  296. How detailed can a map be?
  297. Crash when loading map?
  298. KF-Mansion (Coming Soon)
  299. Beta Tests
  300. How do I Add Trader Teleporters?
  301. KF-Downtown
  302. KF-Junk(Converted old map)
  303. (WIP) KF-HighSchool
  304. My Mover is a Pistol?
  305. Locked Door + Key Tutorial
  306. There is a cube builder... Is there a triangle builder???
  307. A Couple of Problems
  308. Lighting on static mesh not very good
  309. zombies vs doors opening
  310. Spotlights disappearing, meshes illuminated without light, file size and sunlight
  311. Unrealed snap to grid?
  312. Deco Layer Lighting Issue
  313. Little help, eh?
  314. Installing maps
  315. Player Zone?
  316. Area Tags
  317. importing custom sound?
  318. MapPack Collected by haSu:
  319. MapPack collected by haSu ®
  320. KF-TrailOfTheWoods (WIP)
  321. Glowing doors?
  322. [WIP] KF-Fortress
  323. Sunlight actor not working
  324. Map size adjustment...
  325. Specify Patriarch place to Spawn
  326. Megapack maps killing floor
  327. Killing floor SDK help!!!!!!!!!!!!!!
  328. Killing floor SDK help!!!!!!!!!!!!!!
  329. Saving a DDS file w/ Transparency (Alpha Channel)
  330. Subtracting movable objects?
  331. KF-ParadiseMall
  332. Getting specimens to drop/jump down?
  333. Ambient lighting?
  334. Moving my map thread
  335. Kf-Mainstreet Final
  336. zombie volume question. about OnlyAllowedZeds
  337. RO effects in KF
  338. jump pads
  339. Map differences between retail and mod?
  340. Cod5 nazi zombie survival mode?
  341. Noob ? (sorry if it has already been asked)
  342. Aligning static meshes?
  343. KF-House[TE]Outside
  344. Patriarch Fight Music
  345. Tree "Lines"
  346. Barbed or razor wire static mesh?
  347. Making objects using bsp?
  348. SDK Crashing...
  349. Particle Emitters Tutorial (and request/offer for other tutorials)
  350. How is music added to maps?
  351. Planes with collision
  352. Spiral Staircase Pathing
  353. Brush editing
  354. light effects
  355. KF-BioStudy
  356. Zombievolume question...
  357. question about cube vertex
  358. Dimming down skydome backdrop?
  359. Zombie Spawning
  360. Water in the Fountain
  361. Sponsoring and advertising?
  362. KFElevator help please
  363. Static Meshes from UT2004 in KF?
  364. Water Reflectivity
  365. my map idea
  366. Light not showing up in lamp post?
  367. Noob Question..
  368. question about trigger!
  369. Bullet damage on materials?
  370. Help me PLZ!!! Critical Error
  371. cube pics in KF Tripwire
  372. light corona not working
  373. Removing collision from static meshes?
  374. Increase trigger use radius?
  375. Random death at specific location?
  376. KF-Lighthouse (WIP)
  377. Ladders
  378. Is this a bug?
  379. Help: Texture dissapearing when lights are calculated?
  380. is it possible?
  381. Player Start Disabling
  382. Mover Problem
  383. Certain Maps will not work on Dedicated Server!
  384. OldeTower: Progession stages, TriggeredPlayerStarts and Teleport path noding
  385. Killing Floor SDK Phail
  386. MurderBasement Map Pack Beta
  387. KF-AquaStudy-Beta
  388. Brain Dead Zombies
  389. Rules for applying textures?
  390. KF-Brewery (MIP)
  391. Game freezes on second wave.
  392. where is KF-Danzig?
  393. Help with doors.
  394. Both my Tader Rooms open.
  395. Killing Volumes
  396. Volumes that block Zombies not players.
  397. View Shaker Actor
  398. KF-Roofhop
  399. Almost Beta Release.
  400. MEAT Mapping Tutorials
  401. Brush is going insane
  402. Custom mesh file with map?
  403. What blocks path nodes?
  404. How To Ask For Help
  405. How do I enter spectator mode in solo?
  406. Skybox problem
  407. OMG I hate testing my level
  408. Matinee
  409. What do you use to convert images to 8 bit format?
  410. What is the shortest space a spider can fit under?
  411. package not found - locating package dependancies?
  412. SDK Crashes when trying to delete Mover.
  413. SDK- Crashes when I try testing my level
  414. Trying to reduce/eliminate bloom in my map
  415. Where is KFGlassmover?
  416. Convert to static mesh without pressing right click?
  417. Mines
  418. Making zombies jump down a tall building
  419. SDK - Need help with some Brushes
  420. Distance to Trader from Spawn
  421. Red trader pathing effect. Can it be blocked?
  422. KF-AquaStudy-BETA
  423. Terrain Layer and Shadows
  424. I could use some help with a mover
  425. problem with static mesh & light
  426. possible to make 2d?
  427. Map level settings?
  428. What's the actor that spawns bots?
  429. Zombies sometimes try to break a door if they can be bothered
  430. Terrain Info
  431. ZombieVolumes Spawn, How to?
  432. The Hardest Decision - Cutting Stuff From Your Map
  433. Red orchestra maps in killing floor
  434. Scaling copied actors?
  435. KFZombieZoneVolume doesnt work
  436. Layer's Alpha Texture doesn't Match terrain heightmap.
  437. How do I properly import textures into a new package?
  438. Crawlers don't spawn
  439. Zombies are not spwning.
  440. DXT5 Textures skewing when applied.
  441. The Hangover (Cesar's Palace) Map Idea...
  442. Any control over trader order?
  443. Level preview.
  444. Emitters work in editor but not in game.
  445. Making static meshes in unreal ed?
  446. Trader sliding door
  447. How to add music or open the .ogg of KF
  448. Trader Rooms spit me out at the same location.
  449. TriggeredPlayerStart Malfunction
  450. Does Killing Floor support physics?
  451. Light switch?
  452. Are ladders any good?
  453. DXT crash?
  454. Lost my map! help please.
  455. Fluidsurface not shiny ingame
  456. Problems with static meshes.
  457. Cannot paint on terrain with third layer.
  458. 3dmax to ued, question.
  459. Rebuild -> Crash, now unrealed doesn't start
  460. Dcompressing uz2 files.
  461. I need my obj files converted to ASE
  462. Swimming animations?
  463. Preview: KF-Highschool
  464. Transparent Textures?
  465. Triggered Emitters
  466. Rotation
  467. Emitter Function
  468. Static Mesh: UVW Map lost when importing
  469. Some projectors not appearing - is there a limit?
  470. The big inspiration thread!
  471. Which package has skys for KF?
  472. Red Path Trader, How to make them?
  473. Customize Ambient Sound?
  474. Dead bodies fall through props.
  475. open doors on certain waves
  476. KF-Descent(WIP)
  477. KF-ColdMoon
  478. No ground textures
  479. Problem
  480. No Draw Tool Texture?
  481. Navigation node embedded in level geometry
  482. Gaps at edge of terrain
  483. Making a mover usable only when shop is open?
  484. Texture size
  485. KF-ArcticOutpost
  486. Hallways
  487. how do you smooth the normals in unrealed
  488. Tripwire's $20,000 Killing Floor Grindhouse Mapping Contest
  489. Slowly Opening Door/Lift
  490. Map Idea...
  491. what are sheets for
  492. Map Installation
  493. Looking for texture and object designer for the contest wave 2
  494. Failed To Fine Root Bone
  495. Blue Brushes and Static Meshes
  496. Problems with KFBloodSplatter
  497. Force close a door?
  498. Level too bright ingame
  499. I discovered how to smooth static meshes
  500. Light Seeping Through?