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  1. Do you want the old commandsystem back?
  2. Constructive Feedback
  3. Extension7's feedback
  4. First impression
  5. Incoming fire sounds
  6. Spawn menu & native role names
  7. Mg
  8. Why night? and where
  9. My feedback
  10. Collected feedback: bandaging and bleeding out
  11. MG deployed + crouch - moving to the side
  12. Markers
  13. List of the people on the teams
  14. Feedback: removal of cap-bar
  15. Opportunity to buff the sounds.
  16. Suppression
  17. Realistic recoil for MGs in CLASSIC MODE
  18. Who else wants zoom in RO-Classic?
  19. Classic mode: enable full player collision
  20. Spotting
  21. Lag Spike
  22. New Bunkers on Mamayev
  23. Great stuff!
  24. MG's first impression
  25. Classic Mode Feedback: changes to zoom
  26. Momentum and Stamina
  27. Chat and player collision
  28. stamina
  29. General RO Classic Feedback
  30. Sway and IS speed
  31. Identifying your squad mates
  32. For those who complained...
  33. Feedback regarding classic mode
  34. Spartanovka bloom
  35. Leaving the Combat Zone Warning on Mamayev
  36. Auto ready function?
  37. Enemy Spotted Indicator Too big? and how about spawning...
  38. Vote regarding bandaging
  39. Zoom on Light Machine guns [Classic mode]
  40. Zoom votes
  41. Enemy Spotted too effective
  42. Moody's feedback
  43. stamina (once more ;))
  44. Movement speed in RO Classic
  45. Remove FOV transition when sprinting
  46. Tank Feedback - Classic Tank AI still too good
  47. Playin Beta
  48. Classic IS Zoom - what do you guys think?
  49. not part of RO2
  50. "Historically accurate loadouts" (not an MKb thread, don't panic)
  51. Should sway be reduced when mounting your gun from cover and when prone, in Classic?
  52. Should sway be reduced when mounting your gun from cover and when prone, in Classic?
  53. Hero Skin in RO:Classic
  54. Classic: wound info on the HUD please
  55. Did you download BETA for Classic Mode?
  56. In conclusion?
  57. Arm wounds effect
  58. Too Many Enemy Spotted Overlays and other feedback
  59. Suppression poll
  60. Peripheral Action Indicator: Yes or No? (Classic Mode)
  61. Max zoom
  62. AI hullgunner
  63. General: When should you be allowed to zoom if there is zoom
  64. Classic Mode Tank Suggestion - 2 birds with one stone
  65. Suggestion: Optional Subtitles
  66. beta performance
  67. The squad leaders
  68. RO Classic: Hit Sound poll
  69. General RO2: Enemy Spotted Tweak
  70. I've become fat and out of shape
  71. Realism mode:can't interrupt sprint by going in IS
  72. Client-Side hit detection.
  73. Getting hit improvements
  74. Option to disable blur (all modes)
  75. Would like lag compensated servers be filterable in the server browser
  76. Classic: Another zoom magnification poll
  77. List of zoom principles: can we agree on these?
  78. Classic Mode suggestion: Bring back separate tank spawn times
  79. The poll of polls
  80. Opinions on classic mode from an old timer
  81. Classic: MG34 + DP28 recoil when deployed
  82. [CLASSIC] Movement speed
  83. Good job
  84. Classic Mode - Unlocks?
  85. General: Separate class loadouts from squad composition; allow customizable classes
  86. New proposal for spawning paradigm
  87. Classic: Squad Leader Spawning:
  88. TWI: I'm forced to play with more zoom in Classic
  89. Computer shuts itself down between rounds
  90. In Between Options
  91. Still need VOIP indicator of channel
  92. Classic Mode - Recoil
  93. Tweak Transition between Sprinting & Running
  94. Classic: My two cents.
  95. ''Enemy Spotted''-marker
  96. Classic Mode: Hip MG - RO1 or RO2 style?
  97. Realism: Grenades
  98. Revolver needed in RO Classic
  99. Red Orchestra 2 BETA My Opinion
  100. General: Bayonets revisited
  101. Room clearing with auto zoom
  102. [Classic] show all DMs
  103. AT Rifleman
  104. Zoom system (yes another zoom thread)
  105. Classic automated character voices
  106. Automated character voices
  107. Possible issue?
  108. Iron Sight when changing your weapon [5th April Patch]
  109. Suppression Style
  110. Submachine Guns
  111. 1-1 Win conditions
  112. Random arty
  113. april 5th beta update performance
  114. Restricted Areas
  115. Classic: Move compass to tactical display/map view.
  116. Longer respawn time on tanks [Classic]
  117. Limited number of tank respawns [Classic]
  118. [CLASSIC] Increase Grenade Blast Radius
  119. MG encumberance and speed
  120. [General] Cutom maps in beta servers
  121. Classic mode: allow people to select between manual or auto zoom
  122. Investigate the free aim effects with lower framerates
  123. Stamina depletion run speed in Classic
  124. Extension7's "Action" mode feedback
  125. Zetsumei's action mode feedback
  126. Bandages
  127. Classic mode sway
  128. My take on RO CLASSIC
  129. Name change of Realism & Classic
  130. Action mode - would less zoom fit better to action mode
  131. Action mode - would you prefer optional clientside free aim
  132. Ability to exit tanks/vehicles
  133. Ability to exit/enter tanks/vehicle
  134. So, how do you like today's beta?
  135. Enemy weapon unlock text
  136. Scoped Semi-Autos
  137. MG feedback
  138. cap zone
  139. Recon and Breath sound as sniper
  140. [General] Make 'Enemy Spotted' a widget
  141. Performance
  142. classic mode venting
  143. Remove recon plane from classic
  144. Recon in classic. Keep it, get rid of it or modify?
  145. My criticism of the beta
  146. A request for HUD toggle
  147. Ro classic and a little bit of everything
  148. Running
  149. Classic Mode: SMG (or rifle) for Squadleader
  150. Poll--Bandaging and Bleed-Out in Classic. Read first post before voting!
  151. Hurray for Suppression! Some impressions.
  152. The Zoom system is CLUNKY.
  153. [REALISM] Replace Semi-autos with Bolt-actions for SLs/TLs
  154. The lag compensation makes the game much better!
  155. Remove the warnings
  156. Differentiate suppression depending on weapon
  157. Beta Unranked/Ranked tag to Antilag/No Antilag
  158. [Classic Mode] Grain Elevator.
  159. [CLASSIC] Some feedback by ikkiewikkie
  160. New UI
  161. An useful bug... add it! :D
  162. Ins't the AT grenade exagerated?
  163. Good progress!
  164. NOTICE: The current patch in testing is currently locked down
  165. It's official!
  166. For the new beta: More Extended poll for the serverlist tab
  167. Feedback by Gilgamesh
  168. Please, More Classic Stamina
  169. Ralism mode warning
  170. "Casual modes": A waste of time and effort?
  171. Semicolon spawn screen glitch
  172. Spawnpoint should be saves. MG deploy on prone...
  173. The new update is not yet ready for release.
  174. Compas in realism mode and sprint toggle
  175. Dubble Kill Points?
  176. Beta/GotY-Classic
  177. Classic & Realism - Delayed deathmessages
  178. Classic--MG shift zoom
  179. Bandage system & penalties
  180. Automatic voices On/Off
  181. Ammo pouches [CLASSIC]
  182. MP Campaign Feedback
  183. Commissar's House Feedback
  184. MP Campaign Feedback Part 2: Electric Boogaloo
  185. Zetsumei's campaign feedback
  186. Feedback on Countdown
  187. Territory with a touch of Countdown
  188. Feedback on Classic
  189. New Tank Timer Feedback
  190. Barashka Feedback thread.
  191. Import Flamethrower from RS after Release
  192. Concerning the M1919A6 (in RS)
  193. Mortar direct fire mode.
  194. About Type 100
  195. The Trench Gun should gib in CQC
  196. Springfield 1903 Power & Accuracy
  197. Rising Storm - Muzzle Flash
  198. RS The number of Mortars need to be decreased slightly.
  199. Katana
  200. RS Infobox suggestion
  201. RS Banzai charging advantages.
  202. RS Knee Mortar direct fire.
  203. RS Flamethrower Final Tweaks
  204. RS Too many Type-100's ?
  205. Option to use the M1 Garand for TL and SL's
  206. RS Some thoughts on the levelling system..
  207. RS Add an extra right-click to go into ironsights for machineguns when prone or deployed
  208. RS Reduce Flamethrower to One Slot
  209. Mortar/flamethrower to be restricted like vehicles
  210. nice balanced review of RS
  211. My RS:beta changes wishlist (condensed)
  212. RS camuflaje in RS.what do you think?
  213. RS Katana Too Sluggish in Melee
  214. My impressions, recommended fixes.
  215. RS Red Screen: Forced retreat or die
  216. RS Knee mortars and CQB
  217. RS Tactical Screen button press Delay
  218. RS more cover for static MGs (especially for the U.S.)
  219. Japanese Rifleman
  220. RS Iwo Jima Cave/Tunnel System
  221. jap rifles suck
  222. -10 Points for TK
  223. RS No 21:9 Monitor support
  224. Serious concerns with RS
  225. RS Change the superbright and monotone, colorpalette.
  226. RS My Rising Storm Beta Feedback
  227. RS Artillery Friendly Fire
  228. Banzai Charging Alone
  229. RS Playing with friends.
  230. Banzai Charge and general balance
  231. About the Garand "ping" trick
  232. Booby trap teamkills
  233. RS BAR is to easy to use
  234. RS The Type 100 in Classic
  235. RS Overtime Issues
  236. Too many tickets for both sides on Hanto