- Do you want the old commandsystem back?
- Constructive Feedback
- Extension7's feedback
- First impression
- Incoming fire sounds
- Spawn menu & native role names
- Mg
- Why night? and where
- My feedback
- Collected feedback: bandaging and bleeding out
- MG deployed + crouch - moving to the side
- Markers
- List of the people on the teams
- Feedback: removal of cap-bar
- Opportunity to buff the sounds.
- Suppression
- Realistic recoil for MGs in CLASSIC MODE
- Who else wants zoom in RO-Classic?
- Classic mode: enable full player collision
- Spotting
- Lag Spike
- New Bunkers on Mamayev
- Great stuff!
- MG's first impression
- Classic Mode Feedback: changes to zoom
- Momentum and Stamina
- Chat and player collision
- stamina
- General RO Classic Feedback
- Sway and IS speed
- Identifying your squad mates
- For those who complained...
- Feedback regarding classic mode
- Spartanovka bloom
- Leaving the Combat Zone Warning on Mamayev
- Auto ready function?
- Enemy Spotted Indicator Too big? and how about spawning...
- Vote regarding bandaging
- Zoom on Light Machine guns [Classic mode]
- Zoom votes
- Enemy Spotted too effective
- Moody's feedback
- stamina (once more ;))
- Movement speed in RO Classic
- Remove FOV transition when sprinting
- Tank Feedback - Classic Tank AI still too good
- Playin Beta
- Classic IS Zoom - what do you guys think?
- not part of RO2
- "Historically accurate loadouts" (not an MKb thread, don't panic)
- Should sway be reduced when mounting your gun from cover and when prone, in Classic?
- Should sway be reduced when mounting your gun from cover and when prone, in Classic?
- Hero Skin in RO:Classic
- Classic: wound info on the HUD please
- Did you download BETA for Classic Mode?
- In conclusion?
- Arm wounds effect
- Too Many Enemy Spotted Overlays and other feedback
- Suppression poll
- Peripheral Action Indicator: Yes or No? (Classic Mode)
- Max zoom
- AI hullgunner
- General: When should you be allowed to zoom if there is zoom
- Classic Mode Tank Suggestion - 2 birds with one stone
- Suggestion: Optional Subtitles
- beta performance
- The squad leaders
- RO Classic: Hit Sound poll
- General RO2: Enemy Spotted Tweak
- I've become fat and out of shape
- Realism mode:can't interrupt sprint by going in IS
- Client-Side hit detection.
- Getting hit improvements
- Option to disable blur (all modes)
- Would like lag compensated servers be filterable in the server browser
- Classic: Another zoom magnification poll
- List of zoom principles: can we agree on these?
- Classic Mode suggestion: Bring back separate tank spawn times
- The poll of polls
- Opinions on classic mode from an old timer
- Classic: MG34 + DP28 recoil when deployed
- [CLASSIC] Movement speed
- Good job
- Classic Mode - Unlocks?
- General: Separate class loadouts from squad composition; allow customizable classes
- New proposal for spawning paradigm
- Classic: Squad Leader Spawning:
- TWI: I'm forced to play with more zoom in Classic
- Computer shuts itself down between rounds
- In Between Options
- Still need VOIP indicator of channel
- Classic Mode - Recoil
- Tweak Transition between Sprinting & Running
- Classic: My two cents.
- ''Enemy Spotted''-marker
- Classic Mode: Hip MG - RO1 or RO2 style?
- Realism: Grenades
- Revolver needed in RO Classic
- Red Orchestra 2 BETA My Opinion
- General: Bayonets revisited
- Room clearing with auto zoom
- [Classic] show all DMs
- AT Rifleman
- Zoom system (yes another zoom thread)
- Classic automated character voices
- Automated character voices
- Possible issue?
- Iron Sight when changing your weapon [5th April Patch]
- Suppression Style
- Submachine Guns
- 1-1 Win conditions
- Random arty
- april 5th beta update performance
- Restricted Areas
- Classic: Move compass to tactical display/map view.
- Longer respawn time on tanks [Classic]
- Limited number of tank respawns [Classic]
- [CLASSIC] Increase Grenade Blast Radius
- MG encumberance and speed
- [General] Cutom maps in beta servers
- Classic mode: allow people to select between manual or auto zoom
- Investigate the free aim effects with lower framerates
- Stamina depletion run speed in Classic
- Extension7's "Action" mode feedback
- Zetsumei's action mode feedback
- Bandages
- Classic mode sway
- My take on RO CLASSIC
- Name change of Realism & Classic
- Action mode - would less zoom fit better to action mode
- Action mode - would you prefer optional clientside free aim
- Ability to exit tanks/vehicles
- Ability to exit/enter tanks/vehicle
- So, how do you like today's beta?
- Enemy weapon unlock text
- Scoped Semi-Autos
- MG feedback
- cap zone
- Recon and Breath sound as sniper
- [General] Make 'Enemy Spotted' a widget
- Performance
- classic mode venting
- Remove recon plane from classic
- Recon in classic. Keep it, get rid of it or modify?
- My criticism of the beta
- A request for HUD toggle
- Ro classic and a little bit of everything
- Running
- Classic Mode: SMG (or rifle) for Squadleader
- Poll--Bandaging and Bleed-Out in Classic. Read first post before voting!
- Hurray for Suppression! Some impressions.
- The Zoom system is CLUNKY.
- [REALISM] Replace Semi-autos with Bolt-actions for SLs/TLs
- The lag compensation makes the game much better!
- Remove the warnings
- Differentiate suppression depending on weapon
- Beta Unranked/Ranked tag to Antilag/No Antilag
- [Classic Mode] Grain Elevator.
- [CLASSIC] Some feedback by ikkiewikkie
- New UI
- An useful bug... add it! :D
- Ins't the AT grenade exagerated?
- Good progress!
- NOTICE: The current patch in testing is currently locked down
- It's official!
- For the new beta: More Extended poll for the serverlist tab
- Feedback by Gilgamesh
- Please, More Classic Stamina
- Ralism mode warning
- "Casual modes": A waste of time and effort?
- Semicolon spawn screen glitch
- Spawnpoint should be saves. MG deploy on prone...
- The new update is not yet ready for release.
- Compas in realism mode and sprint toggle
- Dubble Kill Points?
- Beta/GotY-Classic
- Classic & Realism - Delayed deathmessages
- Classic--MG shift zoom
- Bandage system & penalties
- Automatic voices On/Off
- Ammo pouches [CLASSIC]
- MP Campaign Feedback
- Commissar's House Feedback
- MP Campaign Feedback Part 2: Electric Boogaloo
- Zetsumei's campaign feedback
- Feedback on Countdown
- Territory with a touch of Countdown
- Feedback on Classic
- New Tank Timer Feedback
- Barashka Feedback thread.
- Import Flamethrower from RS after Release
- Concerning the M1919A6 (in RS)
- Mortar direct fire mode.
- About Type 100
- The Trench Gun should gib in CQC
- Springfield 1903 Power & Accuracy
- Rising Storm - Muzzle Flash
- RS The number of Mortars need to be decreased slightly.
- Katana
- RS Infobox suggestion
- RS Banzai charging advantages.
- RS Knee Mortar direct fire.
- RS Flamethrower Final Tweaks
- RS Too many Type-100's ?
- Option to use the M1 Garand for TL and SL's
- RS Some thoughts on the levelling system..
- RS Add an extra right-click to go into ironsights for machineguns when prone or deployed
- RS Reduce Flamethrower to One Slot
- Mortar/flamethrower to be restricted like vehicles
- nice balanced review of RS
- My RS:beta changes wishlist (condensed)
- RS camuflaje in RS.what do you think?
- RS Katana Too Sluggish in Melee
- My impressions, recommended fixes.
- RS Red Screen: Forced retreat or die
- RS Knee mortars and CQB
- RS Tactical Screen button press Delay
- RS more cover for static MGs (especially for the U.S.)
- Japanese Rifleman
- RS Iwo Jima Cave/Tunnel System
- jap rifles suck
- -10 Points for TK
- RS No 21:9 Monitor support
- Serious concerns with RS
- RS Change the superbright and monotone, colorpalette.
- RS My Rising Storm Beta Feedback
- RS Artillery Friendly Fire
- Banzai Charging Alone
- RS Playing with friends.
- Banzai Charge and general balance
- About the Garand "ping" trick
- Booby trap teamkills
- RS BAR is to easy to use
- RS The Type 100 in Classic
- RS Overtime Issues
- Too many tickets for both sides on Hanto